Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=695582&Start=1&Artist=SamTherapy&ByArtist=Yes
If you download Ajax's P5 shader pack from Freestuff you'll see he has a shader to add water droplets procedurally. The default tex is for Don but it's easy enough to edit that to use any other texture. One of my gallery images uses the effect on Sweet Melissa by ilona and MadameL.Coppula eam se non posit acceptera jocularum.
I've added droplets procedurally in Bryce before Poser ever had shaders. It's OK, but not equal to hand-drawn droplets that would actually run in the right direction. One problem with shaders in this regard is that they don't take account of the fact that the UV mapping varies in scale in different parts of the figure.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=264879&Start=55&Sectionid=0&filter_genre_id=0&Form.S
I thought of the same thing several times and even entertained the idea of modifying one of the existing ones to do what you mentioned...but I ain't no wizard at it. 3D Strike did something like this used in conjunction with a bump map (see the link) It would be great to have varying degrees of wetness though from moist droplets to streaming.Content Advisory! This message contains nudity
Attached Link: http://perso.wanadoo.fr/perrain3dportfolio/Assets/Personnages/IndoorPool02.jpg
Here's another one from his site. I believe it shows the potential of what Phantast suggests. I should mention that he rendered these is C4D ... pre-P5Message edited on: 08/25/2004 01:15
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Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
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I'm not sure if this is practical, but I think it ought to be. It would make a nice product if it is, and as it's beyond my abilities, I offer the idea for free. (If you turn the idea into a RMP item and make a lot of money, I wouldn't say no to a free copy!). The product would consist of a .psd file with several layers. The layers would contain patterns of water droplets (sparse to dense) constructed in such a way that applying the layer using the right blending mode to an existing skin texture file would make the skin look wet (or very wet). There are several wet skin textures in the marketplace, but I don't see why the wetness couldn't be handled in a completely generic way, so that any skin could be wetted. A similar thing would be to have a .psd file containing sandy patches, which could be applied to any texture to make it look as if someone had been sitting or lying on the beach.