Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
I'm not sure that a light dome really applies to this scene... What I'd do is make a square of omnis outside of the room. from above positioned where you want the light source. Also, probably make the center lights on the cube the most intense, and fade out towards the edge. Just remember when you add lights they get more and more intense. So use low values. no light dome will really work for this image.
And why are those black cups on the center table casting those odd radial lines? The rest of the image looks amazingly natural and real, though. Impressive, Thuleke.
This is not my "second childhood". I'm not finished with the first one yet.
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Not likely, cuz as I seen Pro-Render examples by Pumeco, he has no shadows in his renders, only true ambience "shadow" produced by setting sky dome ambience to black and turning true ambient ON in render settings. This combined with almost identical values for ambience and diffuse in material settings make his renders look the way they do. But, there is no true soft shadows there or real radiance, nothing can simulate infinite amount of light sources in Bryce. We can only do little "dirty" tricks, lol !
Well, it appears that the server ate my first reply... The radial lines are caustics from all the lights in range. You might try making the glasses opaque or completely smoothing them. OTST, try lowering the refraction to a very low value. There won't be a refractive surface between the lights and the table then. And the glasses are small enough for that not to be noticeable. Zhann, you might try creating strips of five to ten radial lights and positioning them in numbers above the scene, to simulate the fluorescent lights.
Message edited on: 08/27/2004 08:28
-- erlik
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