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Subject: Will have Bryce 6 the pz3 import module or not?


adh3d ( ) posted Mon, 30 August 2004 at 11:35 AM · edited Mon, 02 December 2024 at 12:27 PM

I think this is more people want bryce have, personaly, I was happy if Bryce 6 import a sequence of obj models. Anybody has news ?



adh3d website


draculaz ( ) posted Mon, 30 August 2004 at 11:46 AM

no one knows (as far as I know), but i would imagine that bryce 6 would have seamless integration between poser and itself. quite sad, but... shrug drac


adh3d ( ) posted Mon, 30 August 2004 at 12:16 PM

Hope it.....



adh3d website


draculaz ( ) posted Mon, 30 August 2004 at 12:20 PM

i'd rather not, actually. while it will send bryce sales through the roof for every horny little 14 year old, the thought of bryce being a program just so poser users can get better rendering results gives me the creeps. drac


adh3d ( ) posted Mon, 30 August 2004 at 12:51 PM

Yes, but think about that for poser users there are many render engines , more of then open source and free, that can get same or better result than bryce, like Yafray, Toxic (Can handle obj file directly) and many more. I think the reason why people and these guys you say (14 years old) use Bryce and poser together is to take advantage of two programs capacities, and not only to use a better render for their poser characters. personally, I use Poser like an extension of Bryce, not Bryce like an extension of Poser because I use Bryce to make worlds, use Wings3d to model things for that world and use Poser to animate the characters and animals of that world.



adh3d website


draculaz ( ) posted Mon, 30 August 2004 at 12:59 PM

importing poser figures into bryce -afaik- isn't that big of a deal. i mean it takes 5 minutes at the most to fix the texture problems and what not. all i'm saying is that i wouldn't want to see bryce turned into vickie central. drac


adh3d ( ) posted Mon, 30 August 2004 at 1:20 PM

Yes, you are right, but if, for example, I make a human character in wings3d or any modeling tool and import it to Bryce, I could texture it but to animate it in a "natural" "realistic" way, will be very dificult, not to say imposible with the actual Bryce 4 or 5, so my interest to import poser or obj sequence models to bryce.



adh3d website


pauljs75 ( ) posted Mon, 30 August 2004 at 2:16 PM

Poser isn't all bad. Look at what Teyon is doing with it over at the Wings forum. He's been poserizing some pretty unique and cool characters so they can be positioned in dynamic and natural positions. Not all Poser stuff is Vicky, just like not all Bryce stuff is a shiny sphere over water.


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blaufeld ( ) posted Mon, 30 August 2004 at 2:35 PM

Nice, so even in "Brycedom" there are people that, just like that other forum (Comp**** Ar**) are used to think that some progs are so cheap that are used mainly by 14-years old? It seems that the "L33TN3SS Viruz" is starting to gain a foothold... and I hope not. It would be very sad. Drac, this time you disappointed me.


draculaz ( ) posted Mon, 30 August 2004 at 3:38 PM

okay, do i honestly think importing pz3's would be good for bryce? yes, the more formats it handles the better. do i think integrating bryce in poser is good for bryce? obviously not. do i believe that despite a large amount of true and incredible poser artists, the great majority of those who use poser are pre-pubescent horny wankers who don't care a dime about bryce? yes drac (now think what you will)


maxxxmodelz ( ) posted Mon, 30 August 2004 at 3:40 PM

"Nice, so even in "Brycedom" there are people that, just like that other forum (Comp* Ar**) are used to think that some progs are so cheap that are used mainly by 14-years old?"*** Uhm. I think you gleaned a little too much off what he said. Bryce is "cheaper" than Poser right now anyway, and I think he was merely pointing out that it isn't hard to import a still figure already. As for animation of Poser figures... I'm sure Daz will integrate it into Daz|Studio before Bryce. Bryce needs a lot more things in the next upgrade, and Poser integration shouldn't be priority on the list. It seems lately that the PARANOIA of the "L33TN3SS Viruz" has a stronger foothold than the actual "virus" itself. ;-) This isn't directed at you, blaufeld, but it seems like anyone with the slightest critical opinion of Poser is viewed as being an "elitist", which is just downright incorrect.


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blaufeld ( ) posted Mon, 30 August 2004 at 4:33 PM

Draculaz: "do i think integrating bryce in poser is good for bryce? obviously not." Why? Would you care to explain? BTW: it's Poser being integrated into Bryce, not the other way around "do i believe that despite a large amount of true and incredible poser artists, the great majority of those who use poser are pre-pubescent horny wankers who don't care a dime about bryce? yes" And in what way this could possibly damage Bryce? Do you fear your work/reputation would be "tarnished" by the association with the aforementioned "wankers"? Maxxxmodelz: I want just to point out the likeness between your affirmation and the one posted by the Bryce detractors: "I'm thoroughly sick of dealing with Bryce people who insist they are maligned and unappreciated geniuses at even the slightest criticism." Perhaps the targets are not whiners: perhaps the critics are really talking about something they don't know very well :) I, for one, am a very pragmatic person: if I want to obtain a result, I use every tool available - I can't care less of what it is... so if, for me, is better to pose a Vicky figure, import it and texture it instead that modelling it by scratch, I'll use it gladly.


adh3d ( ) posted Mon, 30 August 2004 at 4:49 PM

I think the question is not integrate or not integrate one tool in another, the question is bryce will use the fantastic tools that Poser has to animate characters. Bryce is one of the best tools in the market to make worlds and animate then, with obj sequence import and or pz3 import, it will go up one more step to be the best. Vue can manage poser files, World builder too, why Bryce not, it is one step down this other tools, and this thing bother me. I like many other updates for Bryce 6, like a animation module for trees and plants, with wind.. a animated water module...,fast render, but I think let bryce to use poser files only make Bryce a greater tool, not an smaller one. I never see Bryce a package like max, lightwave, and other complete tools, and i don't want bryce go this way, I want a Bryce 6 like 5 and 4 but more complete.



adh3d website


dlk30341 ( ) posted Mon, 30 August 2004 at 5:06 PM · edited Mon, 30 August 2004 at 5:10 PM

There are already naked Vicki's in the Bryce Gallery as well as the Vue gallery....I see more & more all the time....so....................The main reason people use Bryce/Vue or other proggies of this nature is the render engine is better, the lighting is better, and they can create fabulous backgrounds.

Message edited on: 08/30/2004 17:10


MoonGoat ( ) posted Mon, 30 August 2004 at 6:40 PM

I just happen to be 14 years old so here's my spin: on the priority list for Bryce 6, a wave lab might be number 11, and a poser integration which is largely unnessesary would be number 791. Mr. Goat has spoken.


Mahray ( ) posted Mon, 30 August 2004 at 6:43 PM

I'm noticing the strange silence from AS... Daz, release him!!

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GROINGRINDER ( ) posted Mon, 30 August 2004 at 7:32 PM

I want to be able to ANIMATE Poser figures in Bryce, or at least import Poser ANIMATIONS to Bryce. You can already import still figures from Poser. I do it all the time and I am not a horny 14 year old.


draculaz ( ) posted Mon, 30 August 2004 at 9:09 PM

as i remember, actually, you can import poser animations into bryce... or am i nuts? i'm like 50/50 on a program existing that does that. and blaufeld, i'll be happy to answer those questions, just not now. it's 2 AM =) drac


TheBryster ( ) posted Mon, 30 August 2004 at 9:15 PM
Forum Moderator

it's 2 AM =) And Drac's still on Korean time..........

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AgentSmith ( ) posted Mon, 30 August 2004 at 10:51 PM

...and, AS was asleep, went to work, out to dinner, and just now settling down to his Rendo work. ;o) Let me give you some info from DAZ; Bryce 5.5 - (will have) "Faster render speeds; DAZ Character support in Bryce [so that] you will have the ability to pose and morph our products inside of Bryce; OpenGL display support for the real-time display; additional asset import and export capabilities; and DAZ content bundled with the product". So, I take it from that, and from my impression from DAZ themself, that Poser figures could have seamless integration from Studio to Bryce. ("you will have the ability to pose and morph our products inside of Bryce") I assume that would also entail Studio to Bryce animation integration at some point, whether that will show up in 5.5 or 6.0, I have no idea. AgentSmith

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AgentSmith ( ) posted Mon, 30 August 2004 at 10:56 PM

"the thought of bryce being a program just so poser users can get better rendering results gives me the creeps." In some cases, that's what it already is. And, that's not to belittle Poser/Studio renders, a lot of those people are masters with their Poser/Studio rendering engine and they may never want Bryce to get "better renders" as they could be perfectly happy with what they have. (i.e., you don't see me exporting my Bryce terrains out to Maya for rendering)

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AgentSmith ( ) posted Mon, 30 August 2004 at 11:14 PM

Absolutely, to me Bryce is an extension of Studio/Poser. In fact, on my PC all roads lead to Bryce. ;o) Bryce being able to import pz3's? Yes, very good for Bryce. In fact, future Bryce's will do that and much more. I'm not truly understanding the resistance some have to Studio/Poser. Or, rather I should say the repulsion to Studio/Poser, lol? Bryce is NOT going to become DAZ Studio. DAZ is smarter than that, and have told me so, lol. It will always be just Bryce, they just want to make it work hand in hand with Studio/Poser, which is EXACTLY what Metacreations should have done YEARS ago!! (when they owned both Bryce and Poser) If you have no interest in figures, don't use/buy Studio/Poser, just enjoy the cool updates Bryce 5.5 and 6.0 will have. (that's how I see it, anyway) ;o) But, imagine....if drac had made his robot in wings, took it into Studio, rigged it for posing, and then it could be immediately posed anyway you want in Bryce. We'd all be sharing crazy 01001001 robot poses and bvh animation files. I'm not trying to sell this all to you, but the possibility that Bryce 6 could have that capability is amazingly cool to me! AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


MoonGoat ( ) posted Mon, 30 August 2004 at 11:36 PM

I giggle embarassingly every time you mention Bryce 6.


AgentSmith ( ) posted Mon, 30 August 2004 at 11:41 PM

Lol, oh you should have seen me trying to buckle down my own temptation to grin like an absolute fool when DAZ corporate was telling me about it. I was struggling big time with trying to look serious, lol. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


blaufeld ( ) posted Tue, 31 August 2004 at 8:11 AM

'Cos all we want are big improvements in Bryce 6, let's just hope the best for this program!


tjohn ( ) posted Tue, 31 August 2004 at 9:35 AM

There are nude Vickis rendered in Bryce, and then there are nude Vickis rendered in Bryce. For an example of the right way to do it, check out the work of Beton, who usually has an image in the Bryce Hot20 for all the right reasons (and I should mention his Vickis are not ALWAYS nude). For the sake of artists like Beton, and those who aspire to reach his level of expertise, the ability to pose figures inside Bryce will truly be a godsend. I don't know how much time I've spent posing a figure in Poser, importing into Bryce, fixing all the textures, and deciding the pose was not quite right. So I settle, or go back into Poser and try to fix the pose, import again, etc...Sure, there will be more "less-than-perfect" images of nude Vickis, but I believe there will also be more great ones. And for those people who really want to be able to animate Poser figures in Bryce (not me, animation takes tooooo long), why not, as long as I can still do everything I can do in Bryce now, plus MORE STUFF I CAN ONLY DREAM OF NOW. :^) John

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


majister ( ) posted Tue, 31 August 2004 at 9:48 AM

how manny of u were in bryce chat years ago wee talk about adding poser inports water labs and so on the more u add bryce 6 the more art that will come out of it witch is a good thing any way u look at it and i dont have a problem looking at vicky shes hot lol


MoonGoat ( ) posted Tue, 31 August 2004 at 1:40 PM

Maybe, just maybe, in Bryce 7, majister.


AgentSmith ( ) posted Wed, 01 September 2004 at 12:27 AM

Attached Link: hyperborea

Yup, I believe it will add up to more art also. In fact, some of the suggestions I have for DAZ are not for realism or nature, but for abstracts, which a lot are very well done in Bryce, and are a part of the easy/fun side of Bryce (imho) *Any primitive Bryce has (which we need more) needs to also be available as a Metashape. *Metashapes need to be editable in their morph tension, attractability, repulsion, etc, etc. *Any Metashape needs to be able to be converted from meta to mesh, for faster rendering and export. Basically, we have an amount of Bryce artists who use Amorphium or other program to create organic shapes, and then they import those shapes into Bryce for abstract rendering. My fave artist of that type is "hyperborea"! AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


pauljs75 ( ) posted Wed, 01 September 2004 at 11:29 PM

Now imagine if it were possible to meta imported objects. You could have a little poser character going "I'm melting!" LOL!


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


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