Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Don't think meatballs boolean, no. But I could be wrong :)
Come visit us at RenderGods.
Ignore the shooty dog thing.
Maybe in a future version. Along with a metaball "make mesh" command, so a metaball construct can become a mesh. Shouldn't be that hard, "Imagine" did it years ago.
Message edited on: 09/04/2004 02:03
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Yup, Bryce 6 Metaballs NEED to be able to be booleaned in the same fashion as regular primitives. AS
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"I want to be what I was
when I wanted to be what I am now"
Oh, yes, I gave them the metaball rundown.
More primitives.
All primitives must also be available as a MetaShape.
Metashapes must be booleaned in the same way as primitives.
MetaShapes need to be editable in their tension, attractability, etc.
Metashapes need to be able to be converted into normal mesh for faster rendering times, and for export.
etc, etc.
AgentSmith
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"I want to be what I was
when I wanted to be what I am now"
IF there would be, that would be a 6.0 possibility. Otherwise, can't say. AS
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"I want to be what I was
when I wanted to be what I am now"
Absolutely. Hold down "Shift", and click the metaball icon to create a negative metaball. You can always duplicate an exsisting a negative metaball, to create more if ya want, whatever is faster/easier for you. ;oi AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Metasequioa (free app) has great metaballs. They're extraordinarily easy to work with. Once you've made your blobby thing you can 'convert to mesh', then reduce the polycount to whatever suits you. It would be well worth Daz's programmers time to see how the Meta guy has done it!! If anyone wants to try Meta, you need to download both versions, free and pro. As far as I remember you can do your modelling in the pro version, save to the native meta format, then open in the free version and export as wav. I'll be away for the next few days, but I seem to remember that I forwarded the download addresses to Zhann a few months ago. Definitely worth having a play with (Meta, not Zhann.......;o))
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I think they make more of a plop noise. Actually I was just looking for a little help. I've familiarized myself with making boolean models and all that, but for some reason I've never been able to make a succesful negative metaball on another metaball. Is there something I'm missing?