Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
Creations, not sure what is causing the problem (has the gun been scaled?), but try this, instead of parenting the left hand to the gun parent the left hand to the right hand, as the gun moves with the right hand, parenting the left hand to the right should be visually equivalent to parenting it to the gun, and may avoid the problem. Replicant, parenting a hand will not work unless IK is turned on for that arm.
By default his hands and feet are IK-parented to his BODY. If his left arm's IK is set on, and if his left hand is IK_parented to his BODY, and if the walk designer moves him by moving his hip and not by moving his BODY, rhen his BODY stays still as his hip enc move, and therefore his elft hand stays with his BODY. The BODY is an invisible body part which is the parent of his root segment . A human's root segment is his hip.
Attached Link: http://www.3dcafe.com/asp/weapons.asp
Thank you all. The file is at our office computer so after the weekend I will try out your tips. I will let you know! Anthony, yes it is a AK-47. There is one at Renderosity freestuff, but this one is from 3D cafe.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
We justed started animations, are totally newbies and I have a problem with it. There is this guy holding a rifle with two hands. The rifle is smart propped to his right hand. In the image we posed him holding the rifle with both hands and all is fine. In walkdesigner however the rifle is only in one hand as the guy is running and the animation therefore doesn't run smooth. My question is can a prop be parented two both hands? How do I solve this? Thanks for any tips.
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