Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Give your objects names in the attributes box, then use the icons at the bottom and the drop down menus to pick the particular object. There are the primitive icons and then off more to the right is where you can find meshes and groups. Naming stuff gets to be important when there are lots of things in a scene. You don't have to name them to use the icons at the bottom, but without names you'll get choices like rock1, rock2, rock3 etc. Sorry I'm too lazy to do a screen shot, give a holler if you need one and I'm sure someone will do one. HTH
Two other features that help work flow in clustered scenes are:
Example of families: say you have many objects that share the same material. You can put them all in the same family, then if the material needs to be changed or tweaked they can all be easily selected using the family menu.
Solo Mode: Once a group or objects have been selected, you can go into solo mode to temporally hide all the other object.
A good example of using solo mode is, say you have a full scene, and you need to import a new model that contains many parts. You can go into solo mode ( with no objects selected even before you import it. Then when it's imported it will be the only model seen and listed on all the selection menus. All the different part are easier to select to place materials on. After the editing is done to the model you go out of solo mode to place and do other translations to it.
Woah! Never heard of 'solo mode'......nearly chokes on his coffee Thanks, Stephen!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
BTW (just for those who don't know/have forgotten), solo mode is activated by the circle/sphere in the middle of the "previous/next" arrows down in the bottom right of the screen (on the RH side of the "object-type" select buttons). If those are not there and you've got the animation timeline displayed instead, then 1st hit the circle with criss-cross lines (right in the RH corner) to change from the time-line display to the selection display. At least, I think that's right... I'm working from memory...:-) Cheers, Diolma
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
How can someone click on an object in a scene with multiple objects to do further work on a desired object...alot of times I find that I must deconstruct a scene just to work on another object that may be buried in the scene. Is there an easier way to get to objects in a scene without continuosly clicking on another object or moving objects around. (this happens to me alot!) :-)(different camera angles does'nt always do the job)