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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)



Subject: Two questions, something on UV Mapper and adding morphs to poser models.


Shaddex ( ) posted Sun, 12 September 2004 at 3:33 AM · edited Wed, 29 January 2025 at 10:27 PM

One first quiestion, I asked this in the UV forum, but got.. no help at all: I was following the tutorial at http://arcana.daz3d.com/index.php?id=70 On how to make a new map for a poser model. I went to edit the map for the Poser Dolphin, cause I needed to split the body parts and display them from other angles for a project I want to do. I did all that. I followed the tutorial all the way. When I finished and saved, I saved the object under a new file name in it's own dir. But I can't get it to load or display in Poser. If I try and import it, it becomes this messed up looking thing and you can only see the inside of the model and it loses all joints. How can I get it so I can use it right? Other Question: How do you add morph targets to a poser model? I have seen tutorials, but they only show how to add a section, not how to make it move a sellect part of the body. Like to widen a body part, or make something longer or shorter, make something blink or any of that. No tutorial I've found even gives a hint on how to tell it just what part you want it to move.


xantor ( ) posted Sun, 12 September 2004 at 4:28 AM

Make a copy of the dolphins cr2 file (in libraries:characters animals) and then edit the two lines with figureResFile to point to your newer uvmapped dolphin, then try loading this into poser. If you just want to widen a body part you can use the scaling parameter dials, you don`t need a morph. To add a morph you have to make one first. Dr geep has a tutorial here about making morph targets.


Shaddex ( ) posted Sun, 12 September 2004 at 5:35 AM

I have trie the scaling, and it screws up other parts of the model as well. Like I wanted to make the dolphins pectoral fins longer, and it screwed up the side of the body as well. Where is the tutorial? And dose it tell you how to pick just a sellect area to morph and move it how you want?


jupiterkris ( ) posted Sun, 12 September 2004 at 5:39 AM · edited Sun, 12 September 2004 at 5:40 AM

Very rarely, the geometry resource file gets corrupted .
This manifests with weird displays you described .
After fixing the figResFile declararations in the cr2, delete the newName.rsr file in the geometries subdirectory and reload the character .
This will build a new .rsr file and the display should come out right .

The second question is very basic - Parameter dials are of many types ...
Transform dials are present by default . These are scale, rotate and translate dials which don't use morfs .
Morf dials are added - eg the blinking morfs .
They can be created from external morf targets (Object>Load Morf Target) or spawned from the current pose (Object>Spawn Morf Target) in Poser .

Message edited on: 09/12/2004 05:40


Shaddex ( ) posted Sun, 12 September 2004 at 5:46 AM

Wait.. you said edit the line figureResFile to point to the object. umm.. where is that line? I opend the cr2 file in notepad and came up with just a bunch of jumble stuff, and there isn't a figureResFile line.


jupiterkris ( ) posted Sun, 12 September 2004 at 6:02 AM · edited Sun, 12 September 2004 at 6:04 AM

"figureResFile" at first couple of lines ...
figureResFile :Runtime:Geometries:Animal:dolphHi.obj
Do a search and replace .

Transfroms like scale have centers . The pec fin likely doesn't have its center properly aligned .
Do the scale . Then go to Window>Joint Editor . Adjust the green cross hair which represents the fin center, till you're happy with it .

Message edited on: 09/12/2004 06:04


xantor ( ) posted Sun, 12 September 2004 at 6:44 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1649170

Here is the link to dr geeps morph tutorial.


lesbentley ( ) posted Sun, 12 September 2004 at 5:49 PM

It sounds to me like one of your problems "you can only see the inside of the model" is reversed normals. Try importing the obj with the "Flip normals" box (only) ticked in the import options. Then re-export the obj again. "Like I wanted to make the dolphins pectoral fins longer, and it screwed up the side of the body as well." You should be able to do this with magnets, then spawn a morph target. There are some tutorials on "Morphing With Magnets" at Poser World. http://www.morphworld30.com/tutor.html


Shaddex ( ) posted Mon, 13 September 2004 at 3:43 AM

I already did a search in the file for figureResFile and it didn't come up with anything. And it's not found ni the first few lines.. I'm stumped :(


xantor ( ) posted Mon, 13 September 2004 at 7:21 AM

file_128314.jpg

Here is a picture of the first few lines of the dolphin cr2 from poser, the figureResFile line can clearly be seen.


Shaddex ( ) posted Mon, 13 September 2004 at 8:19 PM

Odd.. mine just has a bunch of jumbled junk in it.. nothing like that.


lesbentley ( ) posted Wed, 15 September 2004 at 4:56 PM

Shaddex, are you using Poser 5? As I understand it P5 saves files in a compressed format by default (unless you tell it not to). I think a compressed cr2 saves with a crz file extension. Could that be why you are seeing "junk"?


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