Tue, Nov 26, 12:54 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Coverting Mat files from P4 to P5 help me


paintgirl ( ) posted Tue, 14 September 2004 at 3:20 PM ยท edited Mon, 25 November 2024 at 10:27 PM

Hi, I need to convert my poser 4 mat poses or pz2 files for some skin textures to P5 mats, I have used Mat Pose edit to do it but the bump is still wayyyyyyyyyyyy to bumpppy..lol Please someone point me to a good tutorial or article about this.. Thanks, paingirl


SamTherapy ( ) posted Tue, 14 September 2004 at 6:51 PM

AFAICR, Bump maps should plug into the Bump channel, as opposed to the Gradient Bump channel. They also need to be reduced in strength quite a lot, too. A bump strength of 1 in P4 should be .1 in P5.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


scourge ( ) posted Wed, 15 September 2004 at 1:27 PM

First, make sure you have MPE 3.1.3 beta 3. Then read the Tutorial called "Configuring MAT Pose Edit 3", especially the part about bump strength. I admit that it's not that great a tutorial but I tried my best. If you're loading and saving the files one by one, make sure that you choose Poser 5 format in the Save Options. If you're using the batch converter you don't have to worry about that.


scourge ( ) posted Wed, 15 September 2004 at 2:26 PM

Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/

Oh, here's the URL where you can find the latest version of MPE and the tutorial. I've got a question too: do the P4 MATs use .BUM or some other (like JPEG) bump maps? If they link to .BUM files then MPE will plug the bump maps to the Gradient Bump channel and won't change the bump strength. But if the bump map is in any other format it will be plugged to the Bump channel and the bump strength will be adjusted for P5.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.