Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Looks like a good candidate for a PP2 file with repeated external OBJ.
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What's the polycount on each blade? Come to think of it, that doesn't matter. Building an entire lawn this way will kill just about anything, including dedicated workstations. Depending upon the scene you're trying to create, you'll probably have to take a few shortcuts. I believe "faking it" is the technical term. Use a few of those grass blades in the foreground as hero props, then fake the others in the distance with a mixture of transmapping and/or displacement (if you have P5). Years from now, when we all have desktop quantum computers, what you're attempting will be practical, but for now we have to compromise.
Dunno about dynamic hair but displacement certainly works.
Coppula eam se non posit acceptera jocularum.
No offense intended..but why not buy some grass over at RNDA or here from Ornlu or various other people here at RO. RNDA grass is low in poly count & you can make FIELDS of grass, and it's inexpensive( around 2.50). All is in prop or character format!!! This will save you HUGE amounts of time & your puter will like you better ;) Just tyring to help you save time & head banging LOL
Robo...go to RNDA & search under the word "grasslands". You will see lots of goodies :)...You won't get a FULL lawn, but within the grass packages you get small clumps & large clumps(some are dispersed over an area once you bring them into Poser) which can very easily be used to fill a lawn, not many clumps required. I use these in Vue/Poser all the time....keeps the polys low & my puter happy :). Looks like grasslands Vol 8....might be what you need...but there is a lot to look at. I'd provide the link, but the link goes directly the general catalog.
Hope this helps! Good Luck!
Message edited on: 09/21/2004 20:53
Set the hairs' Root Width to 2.5, and play around with the Length Variance dial so they don't look so uniform. For something as short and stiff as grass blades, you can also reduce the Verts Per Hair to 8 or so, which will improve performance. In the pic of the ground plane above, I'd set the Number of Hairs to 2000.
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