Sat, Nov 30, 5:03 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: importing from Anim8or


tomasball ( ) posted Sun, 26 September 2004 at 3:45 PM ยท edited Wed, 27 November 2024 at 1:55 AM

No matter what I do to manipulate the smoothing properties of an object I make in Anim8or, when it gets to Poser PP, all it's corners are smoothed. What am I missing?


xantor ( ) posted Sun, 26 September 2004 at 4:09 PM

Attached Link: http://uvmapper.com/classic.htm

If you download uvmapperclassic from the link, run it and load your object then go to edit tools split vertices then resave the object without normals, the problem should be fixed.


tomasball ( ) posted Sun, 26 September 2004 at 5:03 PM

Thanks for that, but...that removes all smoothing completely from an object. can't I get flat surfaces flat, and round ones round?


xantor ( ) posted Sun, 26 September 2004 at 5:43 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1943061

That doesn`t actually remove all the smoothing, at the link there are more details.


tomasball ( ) posted Sun, 26 September 2004 at 7:11 PM

I looked at that link, and studied the tutorial (which enlightened me a lot, thanks), and am still befuddled. Is the trick that I don't have UV pro? I made a test .obj of a box and a ball side by side. If I just import it into poser, the box is soft. If I run it through uv mapper, the ball comes out hard. I can't make them come out "just right" Obviously, I could perform the grouping procedure you mentioned in the tutorial, but that wouldn't work very well on your Dalek in your example. Curiously, I got it to do what I wanted by loading the model into "Simply 3d" and then saving it.


xantor ( ) posted Sun, 26 September 2004 at 7:17 PM

Some programs can save objects out better than others do and obviously simply 3d does which is good. :) Have you tried the program that you get with simply 3d called blobs? It is quite good for making organic objects.


flyerx ( ) posted Mon, 27 September 2004 at 1:19 AM

Attached Link: http://user.txcyber.com/~sgalls/

PoseRay can clean up the edges for you. FlyerX


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.