Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I'm not an expert on material use, but I think you could use a volume material for the 'head', with a pretty transparent material for the beer. then tiny metaballs inside the beer for carbonation. It's going to be a lot of metaballs! Not sure about the condensation - maybe do it in post? You could maybe do a separate render of the beerglass alone with a volume material on it, and blend it afterwards in Photoshop or whatever, rubbing out the sections of condensation material in the areas where you want the clear glass to show through. Agent Smith would be the expert on this subject ;o)
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Attached Link: http://www.spazticplastic.com
Hello! I'm looking to model a thick beer mug in Wings3D (that will be the easy part)-- and I'd really like to render this in Bryce looking as photorealistic as possible. Goal: To have the glass look as if the dark beer was just poured, creating a thick head and watery condensation on the sides of the glass with visable carbination inside the beer. I'm wonder if I could accomplish this with the new metaball feature from Bryce-- or whether I'd want to try something else. Should I model the droplets in Wings3D? Any advice on how to go about this project would be really great!