Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
I have a couple of trees available in Bryce freestuff(shameless self-promotion) and there will be more available soon. I started making trees because I found the treelab to be a major pain in the butt. As for using the PS made texture,.....click on the "P" button under the texture in the material editor and on the top right button,....you will get the procedural texture panel, then click on "Load" and locate the texture you want to use.
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
The hump is a bug. There's a "fix", but it's basically just a 3DS oval to be positioned under the hump to equalize the hole. Snow terrain, I suggest you check MarioG's tutorial on using alpha maps in creating textured terrains. (www.pinhead.robbes.com/tutorial/Mario/mg_CTATerrains.htm) And then Olivier Ffrench's (note two F's) on mixing photo and procedural textures. (http://o.ffrench.free.fr/tutorials/mixing/index.htm) Also, there's the Necati's one with subcontours. (http://www.bryceanworlds.com/pages/tips_tricks.html) Those will certainly help, but you're in for some work. :-)
-- erlik
Sack, got any trees that have no leaves? like winter trees? or some stumps? I might go with that rather then useing these trees.. Well I'll look into them tutorials.. now if I can just get each wolf to use their own testure map rather then shairing one when imported into bryce x.x (bottom wolf is to be white x.x) why dosen't bryce try and find the other testure map :/
The forest tutorial at: http://www.j.b.allen.btinternet.co.uk/tutorials.html shows a way to make stumps out of terrains. Just make them like the background tree trunks but shorter. :) Or use the stump making software available for free at: http://www.shapemagic.com/products.htm. For a bare branched tree, niandji put one in freestuff not too long ago.
If you haven't explicitly told Poser to use the white map, it will use the default wolf texture. So, in Bryce, just click on the second wolf's body and in the material editor navigate to the place where you've stored the white texture. Or you can do that in Poser's Material Room, in which case the info will be written into the file.
-- erlik
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How would I go about making my own? The one used in the sample pic is just.. ew... snows fine but the 'rock' part is just.. ick.. too stripy.
Also why do my trees have a hump in them? All I did was remove the leaves on them.