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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)



Subject: 25mm A.A.M.G.L. (anti armor machine grenade launcher)


swfreeman ( ) posted Wed, 22 November 2000 at 9:58 AM · edited Sun, 24 November 2024 at 2:04 PM

file_137878.jpg

my first atempt in 3ds max,i create this prob ,from weapondesigns by the famous and godlike manga artist masamune shirow.. i think its a nice piece of military hardware :p can be used against small armored vehicles and LMs just point away from face and fire :)


swfreeman ( ) posted Wed, 22 November 2000 at 10:05 AM

file_137881.jpg

my only problem is ,i only can export to 3ds,the wavefront obj plugin does not work.. hmm


Huolong ( ) posted Wed, 22 November 2000 at 12:51 PM

Rear sighting apparatus missing or too far forward to effectively use. Angle of gunner's head suggests the rear sight is too low and provides an awkward firing position that would likely cause severe neck injury from recoil when weapon is fired. I suggest placing a rear sight further to the rear (preferably an open aperture), the front sight further forward, and a cheeck piece on or part of the stock. Judging from the location of the magazine, I would expect an ejection port on the side of the weapon on the right side of the weapon in close proximity to the magazine. Given a 25mm size weapon, I presume that the size of the stock includes a recoil mechanism as well as the chamber, bolt and trigger mechanism. I also presume that the round is a relatively low velocity projectile like the 40mm grenade instead of a high velocity projectile such as is fired by aircraft. Presumptions, however, are a little more scientific than assumptions but equally as dangerous. And don't worry about 3DS. It imports easily into Poser.

Gordon


swfreeman ( ) posted Wed, 22 November 2000 at 1:13 PM

thx for your reply :) firstly this weapon uses rpg amunition,with an electric primer,it wouldnt need a bolt mechanism :p 2nd it would not need a ejection port,its a caseless ammo type 3rd this weapon have no "rear" sight,you aim with the sight over the barrel,on the sight is a mechanism to adjust the distance to the target. the pose of the figure is only to show the scale of the weapon true,the weapon is a low velocity rocket propelled grenade,the grenade would trowed out with a small primer load,and the rocket ignites aprox 2 or 3 meters after leaving the barrel sure,not a very accurate weapon,u have only to hit targets,way bigger then a chevy van and...its not my design:p its just from a comic :)ive t yeah i know about the 3ds import from poser,but i want to add a texture,for more detail,i need the obj exporter for 3dsmax 3.1


Huolong ( ) posted Wed, 22 November 2000 at 1:33 PM

Thx for info on ammo. It explains a lot. The basic design from the comic strip could stand a little more practicality. In order to achieve any accuracy with open sights, it is necessary to have both front and rear sights as far apart as practical. You have to get an accurate alignment from rear to front to target. A short sight base is characteristic of pistols and, therefore for short range. The type ammo you have suggests that this weapon can be used at a fairly decent range, like a couple hundred yards. In this case, an accurate sighting mechanism is needed. Suggest either placing a front sight on the end of the barrel, and a rear sight such as found on M16 or Steyer (sp?). Or an Optical sight. Or a electronic video sight like we have on videocameras. Given the latter and with low recoil, the gunner need not place his/her head in contact with the weapon. Despite my commentary on the weapon, it looks just fine.

Gordon


swfreeman ( ) posted Wed, 22 November 2000 at 1:36 PM

:)


TBKoen ( ) posted Wed, 22 November 2000 at 4:41 PM

Yeah baby! Exelent add-on to the tank:) The gun is indeed smoother(Because of poser), but i can still see some nasty lines:( I think you should try it anyway:)


swfreeman ( ) posted Wed, 22 November 2000 at 4:43 PM

ok


kaneda ( ) posted Wed, 22 November 2000 at 6:08 PM

Hey sw...that rocks!! love the hardware....lets see some more o that shirow technology...


swfreeman ( ) posted Wed, 22 November 2000 at 6:17 PM

:p thx i think the next gun i make is the gong,or the seburo j9


kaneda ( ) posted Wed, 22 November 2000 at 6:27 PM

that would be sweet...love to see the seburo, not mention Deunan!! You thought bout doing a LM? Looks like ya could pull off great poser fig of the LM after seeing the aamgl..


swfreeman ( ) posted Wed, 22 November 2000 at 6:31 PM

:p hey its my first try with 3ds,i have to mess around a bit to check out all funktions hehehe ,this model was done in less than 2 hours :) im glad that u like my stuff,its much better with texture u know :p


kaneda ( ) posted Wed, 22 November 2000 at 11:16 PM

file_137882.jpg

heres how far i got with the guges LM awhile back...still rough, but i definately plan on finishing..maybe after guyver


nukem ( ) posted Thu, 23 November 2000 at 5:39 AM

I like it! Looks great! Throw on some worn textures and it's good to go! Um, I'm nitpicking here, but I think even a caseless rifle needs a way to eject a faulty round, wouldn't it? I suppose a caseless round is less likely to fail so perhaps it isn't necessary... I guess I should look up the Heckler and & Koch G11 caseless prototype rifle and see if it has an ejection port for faulty rounds. As for the Guges, it looks good. You beat me to the punch! I was going to work on a Landmate myself! :-) Nuke



swfreeman ( ) posted Thu, 23 November 2000 at 6:45 AM

u can remove the magazine to eject :P u only have to smasch the barrel on the floor,and the round pops out,but in this case youre are death :P the grenade fuse is already ignitet,if she leaves the weapon,you have 3 seconds to find cover


swfreeman ( ) posted Thu, 23 November 2000 at 6:47 AM

yeah...the guges lm major kicks ass.it only needs some hands,and the operator master arms....cool machine what about with some conforming modifications,like the hermes field generator,or heavy back-snap on anti tank weapons


swfreeman ( ) posted Thu, 23 November 2000 at 6:52 AM

file_137883.jpg

heres a little sketch,how it looks ifs ready (sketched by me :p )


swfreeman ( ) posted Thu, 23 November 2000 at 7:01 AM

file_137884.jpg

this would maybee my first posermodel,its from the movie "Ghost in the Shell"


swfreeman ( ) posted Thu, 23 November 2000 at 7:06 AM

file_137885.jpg

or the SEBURO assault rifle,ive done this charasketch for the game Squadron Ghost


swfreeman ( ) posted Thu, 23 November 2000 at 7:08 AM

file_137886.jpg

or this would be another cool gun


swfreeman ( ) posted Thu, 23 November 2000 at 7:10 AM

file_137887.jpg

or a light combat armor for use in lms


nukem ( ) posted Thu, 23 November 2000 at 1:00 PM

Oooo! The German Think Tank would be fun to do! I might give that a shot! It's not too organic so it shouldn't give a beginner like me too many problems. I'd also like to do try a Fujikoma Poser model. Just wish I had more reference images of the Fujikoma cockpit. Nuke



swfreeman ( ) posted Thu, 23 November 2000 at 4:05 PM

i have some pics of a fujikoma tank,it looks a bit like a motorcycle inside,with a massive computerterminal and a holografic device in front,in combat mode a hmd pops up,in front of the pilots eyes there are 4 types of cockpits(4 types of fujikomas)the most known is the a4 (the cute red one)


nukem ( ) posted Thu, 23 November 2000 at 9:40 PM

Do you have Shirow Masamune's art compilations? I've got Vol. 1 ("Interon Depot") and Vol. 2 (Interon Depot 2: "Blades"). Unfortunately, it has no schematic-type illustrations of the fuchikoma (I erroneously called it a fujikoma... :-). Nuke



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