Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Hi....try turning color to value and keep it at 0% and in your transparency put the orange color.....I think this will do it..I do not have Carrara open to try it.....but if it does not work....I will open up carrara and find the right way. kirk saavedra www.shaders3d.com
Message edited on: 10/08/2004 22:17
This just all seems wrong to me...?
If i want the "color" of the item to be orange.. well then I should set "color" to orange?
If I set the Trans to a color... how do i adj "how" transparent the item is?... if trans is a "color" then how can I make it very clear? or adj it to something that is only slightly clear?
did that make sence?
Message edited on: 10/09/2004 06:24
Hexagon, Carrara, Sculptris, and recently Sketchup.
-Kix
The problem is in everyones shader tree it shows the reflection way to high.....this will not look good....turn it down to 3%.....trust me the color goes into the transparency section...not the coler section...the color section gets a value...and that is where you control how much the pumkin will look transparent. thanks kirk
Right. If 10% of your light bounces off the object, then you have only 90% left to either be absorbed by the surface, or to continue through the surface by transparency. To use an extreme example, you can't have an object that's 100% transparent and 100% reflective. That would mean that all of the light is passing through and all of the light is also bouncing off. I was never a Ray Dream user, but I played with it years ago and it handled this issue nicely - if I remember correctly, reflection and transparency were handled with a single slider control with two little arrows, one for transparency and one for reflection, Since they couldn't pass each other on the slider, it was impossible to get the percentages to overlap unrealisticallly. If you wanted more transparency you'd have to reduce the reflectivity. It was slick. I'm sure many of you are more familiar with this feature of Ray Dream. Still, in a more-strict physical model I would think that absorption of light should be handled in the same way, but as I recall it wasn't. - Joe
-Kix
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Hexagon, Carrara, Sculptris, and recently Sketchup.