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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: please help for clotify


idocatrudiaris ( ) posted Sun, 10 October 2004 at 10:51 AM · edited Wed, 27 November 2024 at 8:34 AM

Please help for save the character whith dynamic clothes and pose for use in other project with other people. I tray it to save whith PZ3 files but the clothes move it from body when open other character. I tray it to save cr2 files but the clothes dissapeared Please explain me step by step how to make this . thank's


svdl ( ) posted Sun, 10 October 2004 at 11:44 AM

I usually save the PZ3. Importing that PZ3 into another scene works fine for me. I always parent the dynamic cloth to the figure, that might explain the trouble you have. Saving as a CR2 won't work, since dynamic clothing require an aniation, even if it's only 1 frame. Hope this helps a little.

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idocatrudiaris ( ) posted Sun, 10 October 2004 at 12:18 PM

Thank's for a answer but I have still a problem. When I will import it the pz3 file in another scene with another character the cloth was moved . I try to recalculate dynamics but this time the cloth is influenced by other character(the dynamic cloth was move and deformed it) I tray it with "ignore hand or hip"but the cloth not fit exactly at the body. How can to make two assembly tho diferent character with separately dynamic clothes? Scuze for my english but I don't know very whel


svdl ( ) posted Sun, 10 October 2004 at 12:27 PM

Off to do some experiments. I'll let you know when I've found out what works.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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idocatrudiaris ( ) posted Sun, 10 October 2004 at 1:20 PM

thank's svdl.I wait and I hope to help my with this


svdl ( ) posted Sun, 10 October 2004 at 4:58 PM

Got it. At least, it works for me with Poser 5 SR4.1 on Windows XP SP2. This is what I did: - I made a PZ3 with Eternal Judy, conforming shoes, a hair prop, and a dynamic skirt and top. Calculated the simulations (2 separate sims) over 30 frames. Saved the PZ3. - I made another PZ3 with V3, conforming shoes, hair figure, and a dynamic dress. Calculated a 30 frame simulation. Saved the PZ3. - Then I imported the Eternal Judy PZ3, jumped to frame 30, and moved her body. All dynamic cloth behaved as it should: still on the correct figures and the simulation result was as it should be. What might be important is the naming of the objects and the simulations. I ALWAYS assign a meaningful name to figures, props and simulations (I usually do very complicated scenes with many figures, sometimes more than 20. Naming prevents major headaches). A habit from my programming work. Hope this helps.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


xantor ( ) posted Sun, 10 October 2004 at 5:07 PM

The cloth has to be parented to the figure that you are adding the clothes to (usually at the hip but not always). Conforming clothing doesn`t work in the cloth room.


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