Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
I have found, on the Mac version at least, that if you apply all of your morphs and body scaling, then export the mesh that all changes will be saved. Make sure that you set all taper dials to 0.000 (manually) before beginning the export process and that you save the figure to a library (cr2 file) before exporting. After you've exported, open the CR2 you saved in a text editor and change the two directroy refferences to point to the new obj file and you're in buisness -- no need to use the obj as a morph target -- it will now function as a new character. If you're unfamiliar with this proccess, please email me and I'll give you a step-by-step method for doing it. Jim Moore
doesn't work for me also. If I export the resized character to obj, ave it as a cr2 and then edit it manually there is no visible effect... all resized parts of the body are still set to more/less than 100%... I can see the modified obj in Carrara but it doesn't help to er-import it to poser... A full body morph doesn't work either - Poser won't recognize it and then crashes...
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Heya folks is it possible to chage the size of a number of different body parts, (through morphs and xyz scaling) and then create a full body morph to change them all at once. I tried spaning a morph target when "body" is selected and that doesn't work. Also, I tried create full body morph and that only seems to recognize Morph targets but not XYZ transformations. morph manager doesn't recognize full body morphs as far as I can tell. I am trying to animate a character morphing into another character (while in motion) and to get this done in conjunction with some BVH it really needs to be one solid morph as opposed to many transformations to do it with out having to fix every xyz scaling for every bodypart in every frame. (BVH's include info in the xyz Scaling of each body part) Thanks.