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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Full body morph- is it possible to do this?


arabinowitz ( ) posted Sun, 26 November 2000 at 10:55 PM ยท edited Wed, 25 December 2024 at 2:10 PM

Heya folks is it possible to chage the size of a number of different body parts, (through morphs and xyz scaling) and then create a full body morph to change them all at once. I tried spaning a morph target when "body" is selected and that doesn't work. Also, I tried create full body morph and that only seems to recognize Morph targets but not XYZ transformations. morph manager doesn't recognize full body morphs as far as I can tell. I am trying to animate a character morphing into another character (while in motion) and to get this done in conjunction with some BVH it really needs to be one solid morph as opposed to many transformations to do it with out having to fix every xyz scaling for every bodypart in every frame. (BVH's include info in the xyz Scaling of each body part) Thanks.


JeffH ( ) posted Sun, 26 November 2000 at 11:53 PM

No, re-scaling cannot be be spawned as an MT or a FBM, but it can be keyframed.


PhilC ( ) posted Mon, 27 November 2000 at 5:20 AM

Try saving the reshaped body as a new object and use this as a morph target for the body. philc_agatha_white_on_black.jpg


jnmoore ( ) posted Mon, 27 November 2000 at 7:20 AM

I have found, on the Mac version at least, that if you apply all of your morphs and body scaling, then export the mesh that all changes will be saved. Make sure that you set all taper dials to 0.000 (manually) before beginning the export process and that you save the figure to a library (cr2 file) before exporting. After you've exported, open the CR2 you saved in a text editor and change the two directroy refferences to point to the new obj file and you're in buisness -- no need to use the obj as a morph target -- it will now function as a new character. If you're unfamiliar with this proccess, please email me and I'll give you a step-by-step method for doing it. Jim Moore


Nance ( ) posted Mon, 27 November 2000 at 8:48 AM

Phil - was that a guess or does that really work? (saving the mesh as an .obj and applying it as a mt to the body as a whole) Jim - Sounds handy but would that still allow him to morph from a normal character to the new one in an animation?


arabinowitz ( ) posted Mon, 27 November 2000 at 10:46 AM

Phil - as I said, I tried it, but that doesn't seem to work. I create the full body morph, but all it recognizes are the morphs from the original, but none of the scaling that was done. Jnmoore - Thanks, but I need to have the figure actually morph from one to the other. Thanks for trying.


ARCHITECT ( ) posted Tue, 28 November 2000 at 1:21 PM

doesn't work for me also. If I export the resized character to obj, ave it as a cr2 and then edit it manually there is no visible effect... all resized parts of the body are still set to more/less than 100%... I can see the modified obj in Carrara but it doesn't help to er-import it to poser... A full body morph doesn't work either - Poser won't recognize it and then crashes...


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