Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
I don't know about the clothing issue, but if Poser takes 15 minutes to open, there's some things you can do about that.
First, make sure you have the latest service pack installed.
If you haven't already, kill Content Paradise. There are instructions on how to do so at Poser Pros, stickied in the Poser 5 forum.
Then move most of your content into external runtimes. Poser parses the main runtime when opening, which can take a long time if you have lots of content in it. You can speed up some more if you create a runtime with nothing in it, and switch to that before closing. (I personally haven't found enough benefit to that to do it regularly, but some people have.)
Thank you for the suggestions FyreSpiryt but unfortunately nothing works. I've got the latest service pack, I killed Content Paradise and I've got 6 external runtimes. My loading runtime contains only the textures, Geometry and injections folders because I got tired of relocating them all the time(You think that's the problem, maybe if I moved them also it would work faster?). When it finally loads it takes almost 5 additional minutes to load one of the 6 runtimes. There's nothing I can do about it and unfortunately I find myself opening Poser less and less every day that passes. Short of getting a new faster computer I think that I'm doomed. Niki
I'm positive that I haven't deleted anything from the original runtime installation. I'm running P5 on XP with NTFS and I defrag the disk regularly. So you don't think that by also moving the geometry and textures folder it will help to increase the speed? Anyway I'll try loading the top again. Thanks for the suggestion guys Niki
The problem with F-Top01.cr2 is this: the morph targets provoke a crash in either P4 or P5.
Solution: With MorphManager extract all morph targets from F-Top01.cr2 and save them as OBJ, strip all morph targets from F-Top01.cr2 and save it, open F-Top01.cr2 in your favorite Poser, manually load all morph targets and save it as a figure.
Message edited on: 10/19/2004 13:12
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