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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 22 9:03 am)
OMG! These just get better and better.
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And so it goes........ Fantastic work, stone. You set a standard by which others are measured.
i've finally pinpointed why your scene work stands out in my mind... it has a very distinctive "3D game" feel to it rather than something simply made for use within Poser... it'd surely suck to lose you as a merchant around these parts, but damn, i'm just waiting for some gaming company to come in and steal you away, or a company that does CGI modeling for films... this past year, leaps & bounds, Stef... leaps & bounds...
Movida .."ever considered organic modelling? You or Moe?" Moe hasn't been involved in these last couple of models..he's too busy working on Dystopia stuff ;)..though like Moe I do prefer the non organic stuff. I have made a couple of 'organic' models for the Daz Platinum club recently..'Graveyard bits 'n pieces' has a z-brush modelled mimic ready head and articulated arm..I do alot of organic stuff in z-brush but most of it doesn't see the light of day Giana(xo)..I could understand that completely,I've been playing alot of 'Doom3' lately..& the environments in that are such that I rarely play the game in favour of just staring at the scenery :)...so if it rubs off in my work & looks worthy of a game model then I'm happy! Cheers Stefan
If I were able to think at ALL in 3D, I'd follow Stoney's path. Sales-wise, I think there is a lot more opportunity than making the umpteenth version of Vickie. And, how many "Vickies" does a person need? What actually is needed, IMHO, is settings. Hi-res quality stuff. And that's why I buy everything Stoney does! Keep 'em coming, Stef!
Good god, they just keep getting better! (Not that the previous items were bad, mind you...!) This has that richness and solidity of some of the below-decks of the WWII ships I've tramped around. Great "heavy" metal stuff that would look right in some of that modern military SF....Honor Harrington, anyone?
"will the valves turn, hatches and panels open for maintenance, etc? " Unfortunately no,the poly count was getting pretty high at close to 50k so I didnt model the backside of anything & the only groups I made we're the wall's and end section for easy camera access. If I'd modelled the hatch to open,then I'd need a cavity beyond that so it opens into something..It happens all the time,model a door.then you need to make a room beyond the door..where do you stop? the valves I hadnt thought of..do you want them to turn? Cheers Stef
the valves I hadnt thought of..do you want them to turn?
Just a thought, for animations and the like, in the event of a steam pipe rupture or coolant leak. Wouldn't require much (if anything) in the way of further modeling, although you'd need additional body parts in the CR2.
The other stuff would add further value to the package, but I can certainly understand the need to draw a practical line somewhere.
Attached Link: G.S.F.C ..Textured previews
LD..I've given the valves/wheels their own groups now,cant do much about the hatches though..next time ;) I've started a new thread wuith the textured views :) cheers StefanAttached Link: G.S.F.C ..Textured previews
LD..I've given the valves/wheels their own groups now,cant do much about the hatches though..next time ;) I've started a new thread with the textured views :) cheers StefanThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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