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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Morphs in Motion


speedgoat ( ) posted Fri, 29 October 2004 at 3:27 AM · edited Mon, 02 December 2024 at 5:40 PM

I have problem with face and body morphs in animations:
If I want to use a morph in frame 30 that I haven't used earlier all other morph and animation settings are influenced. For example when I use the "longer nails" morph in frame 30 the head turns in a different angle. Facemorphs seem to influence each other when not used from the beginning. Even if I have several key frames for the head and body.
Any ideas?

Message edited on: 10/29/2004 03:29


ynsaen ( ) posted Fri, 29 October 2004 at 5:31 AM

That sounds suspiciously like crosstalk in action. How many figures are in the scene, and what are they?

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


speedgoat ( ) posted Fri, 29 October 2004 at 6:37 AM

1xM3 and 1xV3


ynsaen ( ) posted Fri, 29 October 2004 at 6:39 AM · edited Fri, 29 October 2004 at 6:42 AM

Attached Link: http://www.rbtwhiz.com/

Try loading up a null figure to more or less "catch" the cross talk. sorry, would help to give you the link on where to find one, lol http://www.rbtwhiz.com/

Message edited on: 10/29/2004 06:42

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


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