Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
Also, be sure to check the FAQs at DAZ before offering anything for V3 (or their other models)... they have particular formats that they allow, so as to not accidentally include any of their own morphs or data. And, sadly, I'm aware that too many people don't bother fixing the eyes... the galleries are full of cross-eyed Vickys. Anything you can do to help make it easy for users would be a plus. Carolly
Hello pakled :) Im afraid that Object/Unlock isnt an option. I apologize that my wording in my last post was terse and made it sound like it was a locked actor situation. The problem is with the ol harpo junior bilbo, fortunately youve seen that thread ;) As you saw, the head had Scale increased, as did the eyes, and they also went thru eye morphs for height, roundness, etc. The zTran was adjusted slightly for both eyes to fit the altered sockets and lids perfectly. At this point, the character stopped accepting new magnet/morph creation properly and the only way to procede that I was aware of was to use INJection Magic to create an INJ/REM file of what I had so far. This DID allow me to continue creating and exporting new magnet morphs, BUT now the eyes are at incorrect zTran, sticking several noticable centimeters out of his eye sockets, Object/Locked is not checked, and when I attempt to spin the zTran dail, noting happens. When I type in any value to the zTran other than 0.000 I get an error message saying "This dial only accepts values between 0.000 and 0.000". To my present knowledge of poser and INJ magic this is completely irresolveable. Ive no idea why it happened, no idea how to have prevented it, no idea how to fix it. I could I guess search in an unINJ magic'ed .cr2 for the hobbit for the Eyes data, but can that then be overwritten to an INJ file? Stumpted. Its like some force in the universe doesnt want me to make a poser char. Im starting to lose count of the things that have gone wrong and all the times ive been stopped dead in my tracks on this project.....
WOOOO HOOOO!!!! Little Dragon, I just looked again at my dials, and x and y Tran are the ones locked at 0.000 while zTran is locked at 0.003 (oops). I dub clicked the left eye zTran dial, it was set to 0.003, with min of 0.003 and max of 0.003. I changed min to -0.010 and max to 0.010, and as soon as I hit OK. The left eye popped back to it proper position in the socket, and the dial still reads 0.003 which was its adjustment on the orig char to sit properly :) Right eye still unadjusted as I write this so its REALLY obvious that the left eye is now set right!! This is a quick easy fix, thank you very much!! Would you know, is there some setting in INJection Magic that I neglected that would have prevented this? Thanks again :) Logan
That's exactly what I was looking for Little Dragon, thanks. A follow up question. Looking at the injection pose file, I see all the geometry tweaks listed - which makes me wonder if I can get away with only distributing the injection pose file. Is that the case, or do I actually have to include the morph target, the delta files and all the other stuff Poser's Little helper created? Thanks again for the help everyone. Unzipped PS. I should have clarified, these are actually full head morphs, for different character faces.
I used DAZ & third party morphs to shape the head, grouped the head, created a new prop, exported the prop as a morph target, used Poser's Little Helper to create the deltas & the injection pose files, dial visibility files, etc. So where do I stand? I'd much rather just distribute the inj pose files if I can. Thanks again for the help, Unzipped
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I've never contributed a freebie (or a paybe) before, so I have a few questions not really covered in the notifications here. First, my current proposed freebie is just a collection of V3 face morphs that I've done. I guess I should ask if people are interested? I'll assume some people might be. I've used poser's little helper to create inj pose files etc. Should I include all that in the freebie, or just the morph targets? I find that when applying the morphs, the eyes sometimes need to be adjusted to fit the new head shape. Unfortunately I have no idea how to make the eye adjustments part of the pose so that it's less hassle for users (including me). Is this a necessary thing? Can I get away without including the eye poses? If not could someone tell me the best way to include them in the package? Thanks, all help appreciated, Unzipped