Wed, Dec 11, 9:04 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)



Subject: Fun with using conforming clothes as dynamic in poser 5


estherau ( ) posted Wed, 03 November 2004 at 6:34 AM · edited Wed, 04 December 2024 at 5:48 AM

I've managed to convert a few clothes to dynamic from conforming. I'm only new at the cloth room. The jeanz was the very first clothing I ever bought for V3 when I was brand new to poser and I still remember my disappointment at finding the jeans wouldn't fit my morphed V3 as I thought at the time that conforming meant it would fit my characters. Anyway I managed to make the jeanz fit by exporting as an object, reimporting andusing it as dynamic clothes. I stopped it bursting apart by using constrain around the waist and on all the little button stud things. anyway I thought, wow that looks good so then I did the same with a singlet by hmann that I bought at renderosity for V3. That one looked good too. but do you think I can use the two together? I've tried collide with top and jeanz in different orders and animated one at a time and it still won't work,. Where the top and jeans meet there's various poke thrus. Any ideas? Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


EnglishBob ( ) posted Wed, 03 November 2004 at 7:21 AM

You need to make sure nothing intersects before simulating. Make sure that the top doesn't pass through the jeans anywhere (or through Vicki, for that matter) - apply a magnet if necessary to pull it out a bit.


dvd_master ( ) posted Wed, 03 November 2004 at 7:48 AM

Can props (as in, a shirt created that won't conform or anything) be used as Dynamic clothing? And is there any really good tutorials on this?


estherau ( ) posted Wed, 03 November 2004 at 7:54 AM

I didn't think there were intersections beforehand. Yes, I'm sure you could use a prop. Just put it on your V3 and resize it so that there's no poke through anywhere. the v3 must be zeroed and the ik turned off first. Then go to the clothe room. choose ew simulation and set it to 15 frames with drape of say 4. then clothify the prop and chose colide with figure 1 (your v3). then click on calculate simulation and see what happens.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


diolma ( ) posted Wed, 03 November 2004 at 4:29 PM

Some conforming clothing (or clothing props) can converted very successfully. Others can not. It all depends on the mesh. Dynamic cloth has certain requirements of the mesh in order for it to work. The mesh should be fairly fine-grained (ie smallish polys), fairly regular (ie no lo-o-o-ng thin polys) and fairly consistent (ie, all polys should be fairly similar in size). Unfortunately, many of the conforming clothes don't meet these criteria. However, some do, sufficiently:-) One of the biggest problems with conforming meshes (especially the older ones) is that some of them are solid. That was done to give the clothing the appearance of thickness when applied to the figure, but is a total no-no for dynamic clothing. You can easily tell which these are, just by loading the clothing/prop into an empty scene, then rotating it (or moving the camera) so that you can look along an arm-hole or down a leg or whatever. If you can't see right through, the mesh can't be used for dynamic clothing without surgery in a modelling app. There are other problems which often crop up, such as bits of the mesh being unconnected to the main mesh, although that can sometimes be overcome by using soft/rigid decorated groups, but sometimes the result is unsatisfactory. Having said all that, it's a fun thing to play with!! Cheers, Diolma



diolma ( ) posted Wed, 03 November 2004 at 4:51 PM

PS@esther: One thing you could try re. your poke-through problem: Clothify the closest-fitting garment first. Don't move into a pose, just stick with the zero'd figure. Once it's done, find the best frame and re-export as a .obj file (under a new name - eg "JeansFitted.obj" ). Exit and re-start P5 (this is more to free up memory than anything). Restart Poser, load V3 and the saved obj. Now clothify the 2nd garment; ensure (as stated above) no poke-throughs, either with V3 or the 1st garment, and clothify, colliding against both V3 and the fitted garment. It might work..:-) PPS. When doing this type of stuff I find it better not to use any drape frames at all (they are added as "-ve" frames, and can't be saved). Just make the animation a bit longer instead... Cheers, Diolma



estherau ( ) posted Wed, 03 November 2004 at 5:10 PM

great idea. Thanks. Love esther Ps I have one jacket from bilyt that's not working so I'll see if it's got any backwards facing polys and use the grouping tool to get rid of them maybe.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ynsaen ( ) posted Wed, 03 November 2004 at 7:52 PM

"Can props (as in, a shirt created that won't conform or anything) be used as Dynamic clothing? And is there any really good tutorials on this?" Dynamic clothing is a prop. It is not a figure. www.poserfashion.net has a series of excellent tutorials on this. esther: no poke through. If you can get rid of poke through, it'll work. Dynamic clothing also needs to be a single sided mesh.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


estherau ( ) posted Wed, 03 November 2004 at 9:33 PM

thanks. love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


FreeBass ( ) posted Fri, 05 November 2004 at 12:14 AM · edited Fri, 05 November 2004 at 12:29 AM

The poke thru; make sure ya have collisions on fer yr props (on the properties tab)

Makin' props of figures; Dunno where I got it (I tink it came w/ P5), but if ya have/ can find the Unimesh Demo python script, ya don' gotta do no exportin'/ importin' stuff....usually (it duz say demo; it ent perfect) Just select yr cloth figure, hit the script, & it creates a unified prop. Delete figure & voila! If yr cloth was originally a solid figure, open the groupin' tool & get rid of the unneccesary parts & save.

Or sumpin'...

Message edited on: 11/05/2004 00:29



WARNING!

This user has been known to swear. A LOT!


estherau ( ) posted Fri, 05 November 2004 at 7:58 AM

Hi, I just tried that python script a few times but somehow, and I don't know if it was the script or something else I was doing, but a part of vicky3s thigh mutated through the clothes as a weird pointy thing. guess what though. I've just tried poserworld crop top and pants and they seem to work beautifully. the morphing jeans didn't work. I presume there were backward facing polygons. Is there a way to easilly get rid of these with one step? Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ArtyMotion ( ) posted Fri, 05 November 2004 at 8:48 AM

file_138854.jpg

The only way that I can think of in Poser is to use the Grouping Tool to select the backfacing polygons and turn them into a new group, and then delete the group. I would tell you what buttons to push, but as you can see from this screen shot I presently have a problem. LOL


estherau ( ) posted Fri, 05 November 2004 at 5:28 PM

um yes i can see u have a little problem there - how did that happen?

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ArtyMotion ( ) posted Fri, 05 November 2004 at 5:29 PM

I have no idea! It just started today I think, because I never noticed it before. 8-(


estherau ( ) posted Fri, 05 November 2004 at 5:47 PM

hope everything else isworking okay. there's a newish update to poser 5 at curious labs. maybe that would help. love es

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.