Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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greebles are all the doo-dads and watchamacallits on the outside of a thingamajig... usually a space thingamajig, but sometimes architectural doohickeys are greebled too... and don't confuse your thingamajig with a thingamabob... that'll get you into some trouble... :o) I haven't heard of one for Carrara... saw one for 3DS Max... would be useful if you do a lot of sci-fi scenes...
Attached Link: http://www.schloerb.com/tutorial/greeblecity_1.htm
Here's an example application of using greeble in 3dsMax. Geometry from Greeble can be created in the viewport or at rendertime only, but unlike a normal map, it does actually alter/add to existing geometry.Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
" And it's pretty easy to do using a terrain. You just import a greyscale image which has a few squares on it of different shades and then tile the resulting terrain." That's good to generate the initial buildings, but they seem to be missing the "greeble" effect. Ie., widgets and things on the "rooftops" etc. Greeble basically extrudes the polys, but also adds micro-elements to selected faces.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Attached Link: http://www.richardrosenman.com/greeble.htm
But how quick can GWeb make this?Message edited on: 11/07/2004 20:50
www.youtube.com/user/ShawnDriscollCG
"LOL. I can make micro-elements; man hole, drain in crubs, stop lights, and street lights. Once it is all made on a block and I can duplicate it before I may use dynamic extrusion." I'm sure you can, but the purpose of a greeble plugin is to do those micro-elements automatically for you, and give you the ability to change that result on the fly if you don't like it afterwards. Doing it by hand once, then duplicating that result multiple times isn't quite the same as not having to do it once by hand, and not having to duplicate it. ;-) I like the terrain meathod, it looks good... and you can always add the illusion of more complex geometry with maps and shaders, but... sometimes you need actual geometry (ie., for close camera panning and fly-bys in animation). I'm sure a Greeble plugin would be useful to the Carrara community, and relatively simple to make. You could also create a great greeble effect using low polys with displacement maps, if Carrara has micro-triangle displacement rendering.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
I am thinking maybe a new shader with unique methods to get geebles textured with maps. Maybe something similiar to terrain with elevator shader but different method for greeble with building vertical, horizonal levels, and faces of which side for maps. Faces of which side function in shader would work to bring several texture maps/displacement maps. Random may be implemented with it in greeble plug-in. And size of building that may use the maps specified by user. It is alot like terrain shader functions. Faces of which side = dimension of which side on the box
But I can't think of a situation where you'd necessarily NEED the greebles in the VM..... even if you plan to export the model as an OBJ, Anything grooves would work. I think you could even just convert it to a mesh object again after greebling it.... I'll do some more when I get home... and How did they get the bones and morphs to integrate into the VM in C4?
Bones and morphs were written by Eovia. . . they hold the source, so they can do what they want. ;-) Not exposed to us plugin guys is what I meant. Maybe there is another way around it? Yeah, Agrooves works somewhat- it doesn't give you quite the degree of control and simplicity that the greeble plugin does- mostly in the iterative nature of greeble. If you had it in the VM, it would be easy to create shading domains as you go, so that streets, walls, roofs, etc were all shaded differently. Markd
MarkD Yep that is true. I asked Eovia for soruce code in VM room and they said no. There are lot ot things I want to implement in that room. Beazers with nurbs, better axis control, symmeterical pointers, mirrors like gemini but different methods, UV editor for map to put on faces in that room, blah blah blah.
I'd love to see a tut on how you did those, Brainmuffin. Great job.
Message edited on: 11/09/2004 18:02
www.youtube.com/user/ShawnDriscollCG
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Is there a Greeble plug-in being worked on for Carrara? Or has something like it already been made?
www.youtube.com/user/ShawnDriscollCG