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Subject: Wings - Bryce 3ds format reading problem.


drawbridgep ( ) posted Mon, 15 November 2004 at 10:31 AM · edited Thu, 28 November 2024 at 9:33 PM

Attached Link: eagle.zip (3ds format 1mb)

I've updated a model in Wings and exported it in 3ds format, like I did last time (which worked great) but now when I try and import it into Bryce I get the following dialogue box: "A file error has occurred (i/o, bad media)."

I don't really understand, since I've exported this model before. I've updated it this morning (added some more detail) and been saving in Wings without problem. Any ideas?

The link is to a 1Meg Zip file incase you want to try.

Thanks guys.

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Phillip Drawbridge
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drawbridgep ( ) posted Mon, 15 November 2004 at 10:32 AM

As an update: I've tried reading the 3DS file back into wings and get an error too, so wings is corrupting the file on Export. So it's not really a Bryce problem. In which case I'll post to the wings forum too.

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Phillip Drawbridge
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Claymor ( ) posted Mon, 15 November 2004 at 10:44 AM

I think it happens when you get a couple of polygons gone bad. They're probably just barely ok in the Wings file but the export process gums it up. I get that problem exporting from poser sometimes but that is .obj and always fixable using Grouper.


pakled ( ) posted Mon, 15 November 2004 at 10:57 AM · edited Mon, 15 November 2004 at 10:59 AM

version .26 is out, mebbe you need an upgrade? I've seen it happen once or twicet, just don't have a good answer..you also might try exporting it as an .obj..which works better, imho..;) There's also a command called triangulate, another called quadrangulate, and another called cleanup..not an expert on what they do, but you might see..or stop by the wings forum and ask..good luck.

Message edited on: 11/15/2004 10:59

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


drawbridgep ( ) posted Mon, 15 November 2004 at 11:04 AM

OBJ format works, but the model isn't as "crisp" as 3ds format. Hard to explain, but seems "bubbly", OK, I'll give up trying that. I'll try and get the update. I'll also try the cleanup. Thanks peeps.

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Phillip Drawbridge
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danamo ( ) posted Mon, 15 November 2004 at 11:10 AM

Hmmm, I always use .obj file format for exporting Wings models and have rarely had a prob. Make sure you have your Wings window maximized so you can see the blue "progress bar" at the bottom of the screen. A few times I was in a hurry while exporting and thought that the program was done doing the file conversion when in fact it was still working on it. I closed the program and tried to import the .obj into Bryce and got the same message you described. Hope you can resolve the prob.


danamo ( ) posted Mon, 15 November 2004 at 11:27 AM

As far as OBJ format not being as crisp- you have a lot of control on how your model appears when it is imported by using "hard edges" for sharp or "crisp" geometry, or by using a different material in Wings for that area and applying "unsmooth' to it when it's imported. Thats the beauty of using different materials in Wings. When you export you can texture each group differently and smooth, or unsmooth the various parts.


drawbridgep ( ) posted Mon, 15 November 2004 at 11:30 AM

Yeah, I've done it like that and using Bryce's smoothing and sharpening is working OK. Still confused about 3ds problems though, but hey ho.

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Phillip Drawbridge
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drawbridgep ( ) posted Mon, 15 November 2004 at 11:51 AM

file_141605.jpg

OK, maybe OBJ works fine. Just need to follow danamo's advice. I only used about 4 texture groups here.

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Phillip Drawbridge
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danamo ( ) posted Mon, 15 November 2004 at 11:59 AM

Looks great to me! :-)


tjohn ( ) posted Mon, 15 November 2004 at 1:25 PM

That is nice!

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Stephen Ray ( ) posted Mon, 15 November 2004 at 4:41 PM

Attached Link: Eagle2 Fixed

Here's the 3Ds version of the model fixed. it should import into Bryce OK now.

Stephen Ray



drawbridgep ( ) posted Mon, 15 November 2004 at 5:20 PM

Very nice. Care to give a hint to what you did? :-)

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Phillip Drawbridge
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RodsArt ( ) posted Mon, 15 November 2004 at 5:28 PM

When you import the file & it gives you that message...open UV mapper, Load the model, "save as"(using the same name is fine), close UV mapper. Should import fine. Great Model!

___
Ockham's razor- It's that simple


TheBryster ( ) posted Tue, 16 November 2004 at 8:04 AM
Forum Moderator

You know, the only problem I have is with the landing feet. I'd turn them over. The way they are atm they look like they'd sink into the sand. Apart from that, great model and scene.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


drawbridgep ( ) posted Tue, 16 November 2004 at 8:16 AM

Bryster - Weird init, but that's how the original model had them. ICM - Thanks.

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Phillip Drawbridge
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Stephen Ray ( ) posted Tue, 16 November 2004 at 3:46 PM

drawbridgep, I ran it through Amorphium 3, Bryce can be temperamental about the way some files are coded. ICM, the free version of uvmapper only opens/saves obj files.

Stephen Ray



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