Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
There's no postwork on any of them. They are all rendered in Vue 5 -as you see them. The background for Asia is just a single plane mapped white. The Jasper image has a back-plane mapped with Vue 5's "Clay Diffuser" material. So, no- my point here is that Vue 5 can produce virtually finished renders without post-work...
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=2003178
In my earlier post (see link) I showed the effects of using just a white tile, or a simple gray tile. I arrived at the mild gray with a softer gray center as being a good source of indoor lighting for Poser figures using IBL. It just depends on what you want to use IBL (Image Based Lighting) for- lighting houses, cars or people, etc. In my experiments- nothing beats HDR for realistic looking cars and houses- because HDR contains the closest effect to natural atmospheric sunlight- (HDR= HIGH Dynamic Range). But LDR (like grey-scales) are really good to simulate indoor lighting- and work especially well on Poser figures and prevents skintone "wash-out"- (a problem with HDR). So- in your Vue 5 IBL arsenal of lighting effects- you really need BOTH-- LDR and HDR to cover all your bases...Very nice pics Veritas, love esther
I aim to update it about once a month. Â Oh, and it's free!
Well the great thing about Vue 5 is that instead of having to do all sorts of bank lights, Node calculations and wiring diagrams that seem to take days--- you can create a new Vue 5 IBL light in just about 15 seconds! That's because all you have to do is open Photoshop, select the radial fill tool, pick two light-grey values- radial fill a small 4x5 inch tile- and load that into Vue 5's Lighting Panel. So creative Image Based Lighting in Vue 5 is unbelievably simple! (I've already created dozens of other IBL lights for various characters- and each one can be custom made in just a matter of seconds if you have both Vue 5 and Photoshop open at the same time...)
Actually I should use an old wood background and dress up Jasper in some M3 Old West clothes- then it would look better--- but you get the idea...
(BTW- this is NOT the DIFFERENT I am speaking of. What I will be posting soon will be VERY DIFFERENT!...)
I use Poser Pro-Pack and I think that really helps- maybe- as I seem to have no problems importing Poser figures. I always set them up and render them first using the standard P4 renderer- and then save them as Pzz files. Pz3 should work just fine but the great file size reduction of Pzz has not caused me any problems in Vue 5. You can, of course, make that your DEFAULT Poser saving format and gradually delete all your Pz3's as you go along. BIG savings in storage space. So now I save a lot MORE versions of my characters (heh- and so I'm filling the space back up again.) The Poser figures, like the one's used above, import with the bump maps already set correctly. They are usually the exact same setting- something like .06 I believe- but sometimes I'll set it to .50 which causes a noticable increase in the bump. In fact Vue will massively Over-Kill the bump if you go much higher than .50 ... So, anyway- the DEFAULT import bump settings are nearly always perfect for Female skin. I only bump the Male skin a tiny bit more to give them a rougher complexion. Even with Elephant skin I don't go over .100 So having said all that- basically I use "as is" for my imports and them seem to work really well. The only other "skin trick" I like to use is sometimes increasing the skin relection up to about 5 or 10% to create the look of "wetness". Depending on your lighting, like Image Based Lighting, it can look pretty good. A SMALL amount of reflection on skin makes it look more "alive" and natural, I think- and gets rid of that DRY look you see sometimes in some renders. But a few texture maps- like the one above of V2 Asia, acted a bit strange when I added the reflection touch- so I turned it back off again.
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