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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Victoria: Hiding Burly Eyebrows and Lips...?


convoluted ( ) posted Mon, 11 December 2000 at 10:38 AM · edited Wed, 27 November 2024 at 6:06 PM

I have just purchased the Victoria model, and have been trying my arse off to get rid of those eyebrows! No luck. =/ If anyone can help me out, or point me in the right direction, it would be more than appreciated! Thanks a ton.. =)


JeffH ( ) posted Mon, 11 December 2000 at 10:56 AM

Burly Lips? ;-) There's a Morph to move the outer eyebrows inside the head. Select the head then go down the list of Morph Dials until you find it.


convoluted ( ) posted Mon, 11 December 2000 at 11:07 AM

No thanks! ;-) (but thanks for offering) heh Yeah.. I tarded out.. might as well delete this message. Thanks for the prompt reply Jeff! "Ahhh... sweet ignorance eases the pain...."


convoluted ( ) posted Mon, 11 December 2000 at 11:16 AM

Argh. I have had enough of this silly head. I tried the "BrowsIn" MT, no luck. Still burly and visible. I can make them pop out like a cartoon though.. =/ they want to stick to her face. I tried a transmap too. No luck. I would just like to wipe al of the objects off of her face and skin it. (I could go to the asylum for that statement) hehe.. am I missing something? Frustrated


JeffH ( ) posted Mon, 11 December 2000 at 11:37 AM

Hmm..maybe they updated the figure with limits turned on for those extra eyebrows? Double click the dial and see what the limits are, I think you can change them. You can also set the material to 100% transparent.


Jaager ( ) posted Mon, 11 December 2000 at 11:38 AM

You are not using the version with Zygote's textures, right? If so, this comes with textures simulated by material colors. There are two eyebrow materials. The upper is the one which you can move and transmap. The other is the same as Posette. Just change the color of it to match that of the skin and it will mostly go away. Get some of the free textures - change everything to 555,555,555 and use the textures on the materials.


convoluted ( ) posted Mon, 11 December 2000 at 12:11 PM

Hrm.. that's odd: I got the brows to go transparent, but they leave gaping holes in her head. I understand the technique of getting the material color as clos as possible to the tex but, sigh, is that the only other way? I wouldn't prefer seems (as if the tex was a gradient, etc). I was also confused as to what the numbers "555" meant? I was thinking RGB codes (max at 255) or coordinates but no dice. Just so there is clarity.. the "upper eyebrows" are not an issue. I thank you all for your patience. I see textures for Victoria, and sceenshots, and I see the brows gone. I know it can be done, just a matter of finding the key. Thanks again.


JeffH ( ) posted Mon, 11 December 2000 at 12:17 PM

Oh, you mean the eyebrows that are part of the face. Make the material color the same as the skin.


convoluted ( ) posted Mon, 11 December 2000 at 12:58 PM

I have.. My point was just that my skin is very detailed.. so that there is a gradient passing through the location where those 3d eyebrows are, I changed the color of the 3d brows, and a solid color just doesnt blend in with the skin. One color alone won't work. I am positive I have seen images (not post-rendered) that have "painted on" eyebrows, meaning the skin. Take a look at the nipples too, they are exactly the same. (those are easier to blend though)... pulling out hair heh Thanks for your patience. =)


Ghostofmacbeth ( ) posted Mon, 11 December 2000 at 2:00 PM

There are two eyebrows .. The upper and lower. The lower is attached to the head. It is just like making the P$ females eyesbrows transparant. Massive holes in the head. The other is the one that can be made transparant. Either fully if you don't want to mess with it or with a texturemap if you want it to look like actual brows. The key to the textures is to make the whole figure white and then add. Don't use the ones with tones parts. then they look seperated.



black-canary ( ) posted Mon, 11 December 2000 at 4:07 PM

GOM said it best, but in case you're still confused, do this: open materials editor. 1. Pick "Upper Eyebrows" from the list on the upper right and set max trans and min trans to 100%, falloff to 0. 2. Pick "eyebrows" from the list on the upper right and set the color to white, highlight to black, ambient to black. Assign your head texture to this. 3. Pick "lips" from the list and do exactly the same thing. 4. Ditto lacrymal, iris, pupil, etc. 5. Assign the same texture to "skin head" and she should be ok from the neck up. Note: the teeth, tongue, and Inner mouth are on the body map...go figure. MaryCanary


JeffH ( ) posted Mon, 11 December 2000 at 5:43 PM

Yes, there are texture maps with eyebrows painted on them and it seems to work very well. You'll have to a add the skin texture to the eyebrow materials on the map, make it match, then paint the eyebrow hair on top of that.


Jaager ( ) posted Mon, 11 December 2000 at 7:40 PM

Sorry, I meant 255,255,255 - white. Something else about the eyebrows - if you are using Zygote's textures, they come with a bump map - this map produces a strange artifact on the eyebrows. It went away when I eliminated this bump from the materials list. * means that you have the wrong material selected.*


convoluted ( ) posted Mon, 11 December 2000 at 11:17 PM

Fab-U-lous! Yes, I fanally got what I wanted.. to an extent. I had to select match the color as closely as possible, keep the brows identical to the head. It was close, still noticable, but after I applied my transmaps to the other brow, it seemed ok. Thanks for all of your help. =) *side note: when I installed Vicki, it changed my Eve and P4 char. (they didn't have the eyelash, brows, lips, and nipples as a seperate entity; now they do... all of my models are thrashed. Anyway to reverse this?"


JeffH ( ) posted Tue, 12 December 2000 at 4:10 AM

Just set all the materials to the same color (white) for Eve and P4 figures.


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