Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Attached Link: http://www.ananova.com
To quote the next page on this article: "We use G3 and G4 Apple Macintoshes and we first design visually, creating collages of portraits in Adobe Photoshop, with retouching and so on. With this we create a 2D pattern; we pass this on to the 3D modeling that is made on soft image and afterward animated in cinema 4D. In the development phase we use a lot of After Effects to get character animations of other performers, for example CNN moderators. Then we use After Effects to gain animation examples, we use Logic for sound design, and this results at first in a normal film that we edit in Premiere." Also, she keeps wiggling like she really needs to go to the can. What's up with that? I've said it here more times than I care to admit, but I'm pretty sure Ananova.com's newsreader is a morphed Posette. The nose has had some serious work, but the jawline and chin are *very* reproducible and one of the images on the "making of" page shows a wireframe head exactly the same as Posette's. Insiders here say her animation's done in Lightwave, and Zygote avers that they've sold the Posette mesh in other 3D formats on their site.Don't you all forget. Any figure you can buy from Zygote for Poser, Zygote also makes versions for other populkar 3D software. Poser was secondary when they started doing this. In potherworks The Poser Posette and the Poser dork did not come first but were around and in use by other programs before they were used in Poser. And I think Viewpoint datalabs actually made the characters as they have a CD out with figures that look exactly like the default people that come with Poser. Or Zygote could have made them for Viewpoint. But I doubt it. JanP Janp
I doubt it. The tools in mainstream animation products already allow for phoneme movements. By the time you've built something from scratch in Lightwave 6, you'd be insane to port it to Poser just to animate the mouth (esp. considering how primitive Poser's rendering is). Digital Animations in Glasgow, Scotland does the actual animations for Ananova and a source here says they use Lightwave. I've looked at Viewpoint's models. I don't think they're Zygote's, considering the lack of overlap in Zygote's own "Jesus we're expensive" prebuilt clothed model gallery for high-end applications. Considering their limitations, I'm still clueless as to why people pay $300 for a hi-res version of P3 Clothed Man instead of $70 for Michael and outfits (answer: because art directors using these models have that kind of money at their disposal. Us mooks don't). Since Viewpoint wasn't a mesh foundry before their name change 6 weeks ago, and Zygote was, it's safe to assume Zygote can take credit for the Poser models (besides, the credits to Poser say as much).
{Since Viewpoint wasn't a mesh foundry before their name change 6 weeks ago, and Zygote was, it's safe to assume Zygote can take credit for the Poser models (besides, the credits to Poser say as much). } Unless there are TWO Viewpoints, that's backwards! Viewpoint Data Labs, recently merged with the former MetaCreations (then MetaStream), WAS a 3D "foundry," who marketed models to VERY High End clients (IIRC, a few games used their products, and I THINK Babylon 5 used some of their meshes). Now I don't know WHAT they are...
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Attached Link: http://www.adobe.com/motion/features/aisen/main.html
Saw this while I was checking out the Quantum Project over at Adobe.com. Clicked on the story for the Aisen's better angels. Woman they use in their sample animation looks awful lot like Posette. Judge for yourself.... http://www.adobe.com/motion/features/aisen/main.html Dave