Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Great to hear this drac! Yes TG is awsome in capable hands and it coasts nothing to try it out! Render times are often a lot better than Bryce scenes, but large images with lots of water and such can still take a while (my longest 32hrs). I have both apps and I prefer TG in realisitc results and the simplicity of scene building, and the atmoshperics IMO blow Bryce away. Welcome to the TG community. :D
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Drac, It's a wonderful image and I like what you've done. I've played with Terragen a little but it didn't grab me. Where is the vegetation? OK, If you want images set in the High Himalayas or the Austrian Alps, fine, but other than that I find Terragen a little limited. 'Course that's probably just me not knowing how to use it properly. Cheers, Diolma
They're working on plants and trees also, you can get a decent grass look. It's really progressed since I first downloaded two yrs ago. And don't forget, those cool terrains can be exported into Bryce as bmps for the terrain editor.......plugins allow alot more realistic landscapes too! It's on my list to register, only $79.00.
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You can get an impression of foliage with the surfaces used but for trees you`re going to have to resort to something like picture tubes in post. If using someone elses tubes rankles then you can always make them yourself in Bryce first. I think the trick is not to use too many tubes. I`ve seen some terrible things done to images with them. Feel free to include the linked image among that group but I think it was probably my most successful use of tubes in the few TG pics I`ve attempted. TG is very kind to beginners because you have to actually pay for it to get a version that will allow you to turn on all the goodies and lock up your comp for most of the week. Go for the free version first.Attached Link: http://www.planetside.co.uk/terragen/tgd/tgd.shtml
Go over to planetside and check out whats planned for T2. Displacments, true volumetric clouds, and object imports for starters. Watch the Mars movie clip :)
Be nice, or I shalt smite thee!
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erosiaart...but you cant compare it to Bryce, it would be like comparing driving a car to riding a motorcycle...they dont even remotely do the same things...Terragen is a terrain generator, it doesn't do what Bryce does...and it has so many specific areas you can manipulate...it is anything but easy if you are doing an indepth work and not just a very simplistic terrain...if you think it's simple, go look at Orestes gallery, then come back and tell me if you can still say that lol
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I love this guy's workcheck out some of these guys, their images are magnificent...Buzzzzz, Orestes, Markal, EoinArmstrong, gradient, revenant71, joshus_hund, Rich2, environaut and Dotthy...there are so many more, but these are amongst the best of the best...I love Bryce and Poser (just learning them), but Terragen is so much fun too and a nice change of pace...
Say what you mean and mean what you say.
So what are the strengths and weaknesses of B vs. TG? I'll support any software that's written for the Mac.
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I've never bothered trying, but it shouldn't be too difficult to take the background pic into Bryce, set up trees and foliage, adjust the lighting to match, remove the background pic, render, then layer the foliage in in photoshop. Also, I think it's going to have the ability to import objects quite soon - he's a bit behind schedule, but this is what's threatened..... - General object and vegetation rendering via 3D models, 2D cards/billboards (autogenerated if necessary), and particles. - Plant/object population (distribution) tools based loosely on existing surface map system, but with built in texture map support (distribution maps) and control over individual object placement. - Rocks, stones, pebbles and fields of same." Details of planned improvements at the linkAttached Link: http://monsoon.topcities.com/
One of the best things Terragen is good for with Bryce is harvesting textures.Once you get the surface making in TG down, just take your camera up in the air and point it straight down (observing the same lighting rules as digital photo textures) and snap away. All of my Earthenwear textures for Bryce and Vue are made with Terragen renders. You can get a lot of my older ones here at this link.
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Message edited on: 11/27/2004 15:27
Message edited on: 11/27/2004 15:28
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