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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Help with texture/material mapping


fredramsey ( ) posted Thu, 14 December 2000 at 9:17 AM · edited Sat, 30 November 2024 at 1:23 PM

I know I could figure this out if I spent enough time experimenting and going over the books I have, but if someone could summarize it in English for me, it would save me a lot of time :-) Let's say I have a cylinder capped by two spheres, making a Tylenol -like shape (this is from a great starship tutorial that I don't have the link for right off hand). Now, I'm supposed to squash the cylinder/spheres along two axis to where it looks somewhat like a bar of soap (I don't really know how else to describe it - if you've seen any of the "Star Chaser" pics, you know what I'm talking about). Now, I'd like to put a nice hull texture on that, and I'd like to be able to move the object in an animation. What kind of mapping can I use? I've found that a lot of the good hull textures use World Space mapping, so that's out (because of animation), and the materials distort out of rhyme and reason on this shape if I choose, say Object Space or Parametric. Should I perhaps map the texture to the two spheres and the cylinder before joining them? What about when I squash the whole thing? Is keeping a good looking texture/material layout in this situation even possible? Thanks!


Lucy_Fur ( ) posted Thu, 14 December 2000 at 10:28 AM

Ah - dang, I have a feeling it has to do with the frequency (repetitions) of the material/texture pattern - for which I am so lame I can't figure out how to do it (yet) L BUT - if you've got a Bryce 4 manual, I believe the texture mapping section may help - found on pages 228 to about 234. Hope this helps & please let me know if it does work. :)


fredramsey ( ) posted Thu, 14 December 2000 at 10:50 AM

I do have the manual :-), but as with so many things, manuals and even 3rd party books tend to use 2 pages to explain something that could be said in a single paragraph. I was just hoping someone could distill the idea for me.


Lon Chaney ( ) posted Fri, 15 December 2000 at 3:42 PM

if you have patched bryce use object cubic.Sounds like it's more than one object and you'll never get it to map as one.


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