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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Python or FBM to scale hands and feet?


FishNose ( ) posted Mon, 29 November 2004 at 5:12 AM ยท edited Sat, 01 February 2025 at 6:02 AM

I was just thinking - imagine if one had a script that accepted a numerical value (scale) and scaled (up or down)the figure's hands accordingly, including of course all fingers etc. That way one wouldn't need loads of poses for each possible size. Do-able? Or already been done? I suppose this assumes that all figures have the same naming of relevant body parts. Alternative would be some kind of scale morph for each hand/finger and then a FBM that changed them all. Or a Body dial that somehow could change the scaling of the body parts? One could have FBM dials for left hand, right hand, left foot, right foot. And one for all of them perhaps. This however would then have to be applied to each figure type separately I guess - Judy, Aiko3, MayaDoll, Vicki, Michael etc. :] Fish


PhilC ( ) posted Mon, 29 November 2004 at 5:48 AM

file_149245.jpg

If in the channel section of a body part you change the scale channel to "propagatingScale" then when that body part is scaled all child body parts get scaled also. This is how the BODY scale works.

philc_agatha_white_on_black.jpg


Gareee ( ) posted Mon, 29 November 2004 at 6:48 AM

How do you make that change, Philc? That sounds like what Daz is doing with the Earth Elemental...

Way too many people take way too many things way too seriously.


PhilC ( ) posted Mon, 29 November 2004 at 7:03 AM

file_149247.jpg

Its just a text edit of the CR2 file.

philc_agatha_white_on_black.jpg


Gareee ( ) posted Mon, 29 November 2004 at 7:05 AM

that's all? Does that handle the joint changes as well for the child body parts?

Way too many people take way too many things way too seriously.


Gareee ( ) posted Mon, 29 November 2004 at 7:14 AM

Hmm I just tried that, and it did not work properly..

Way too many people take way too many things way too seriously.


Gareee ( ) posted Mon, 29 November 2004 at 7:25 AM ยท edited Mon, 29 November 2004 at 7:30 AM

Ok, it DID work in another figure! I wonder if the actual model's original Geometry has something to do with this?

The model I tried to add this to was Girl, and her arms are at a slight angle, as opposed to the standard "t" modeling.

Ok, that DID work.. for some reason, the edit didn;t "take" the first time! Is there a way to link this to tapering the wrist as well, to accomodate the scaling properly?

Message edited on: 11/29/2004 07:30

Way too many people take way too many things way too seriously.


PhilC ( ) posted Mon, 29 November 2004 at 7:46 AM

Yes, just set up an ERC control between the propagatingScale channel and the forearm taper channel.

philc_agatha_white_on_black.jpg


Gareee ( ) posted Mon, 29 November 2004 at 7:50 AM

Hmmm haven't attempted that yet. I think easypose underground can set up something like that though. Not to sound amazingly stupid, but how long has this trick been known?

Way too many people take way too many things way too seriously.


PabloS ( ) posted Mon, 29 November 2004 at 7:51 AM

~bookmark~


Staby ( ) posted Mon, 29 November 2004 at 2:52 PM

:) Bookmark


PhilC ( ) posted Mon, 29 November 2004 at 3:21 PM

Known my me? ...... umm dunno ... a while. I don't think it was really "discovered" because its just a matter of reading how the BODY scaling is achieved. If you look over some of the old Poser 2 CR2's you can pick up valuable tips. But I'm still learning. For example it was only the other day that I discovered that you can create a PZ3 file that auto loads a Python script on opening. So there is always something new to learn.

philc_agatha_white_on_black.jpg


jeffg3 ( ) posted Mon, 29 November 2004 at 4:13 PM

PhilC, Thanks so much for that tip. I have been trying unsuccessfully to get this trick to work and you supplied the missing info. Now my little Christmas elves can have big hands. Thanks so much!


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