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Subject: My First attempt at a Blender model (Tutorial)


EsotericFury ( ) posted Sun, 28 November 2004 at 3:10 PM ยท edited Fri, 15 November 2024 at 7:28 PM

file_148980.png

This is a chess pawn from a tutorial video I downloaded. I modeled and rendered in Blender, added a weird firey texture and played around with colorband. :D

Message edited on: 11/28/2004 15:12

Message edited on: 11/28/2004 15:13


ysvry ( ) posted Sun, 28 November 2004 at 8:02 PM

looks great for your first one, well donne

for some free stuff i made
and for almost daily fotos


EsotericFury ( ) posted Sun, 28 November 2004 at 8:38 PM

thanks :D


EsotericFury ( ) posted Mon, 29 November 2004 at 5:53 PM

I want to try and make the flames of the texture more pronounced, like have them just SLIGHTTLY raised or bumped up, but I'm not sure how to do that. Anyone know how?


ysvry ( ) posted Mon, 29 November 2004 at 6:27 PM

yes under the map too vink norm to map normals is like bump mapping and adjust the norm value beneath

for some free stuff i made
and for almost daily fotos


EsotericFury ( ) posted Mon, 29 November 2004 at 10:16 PM

file_148981.png

weird, my post didn't go through the first time around, oh well here goes a second try. Thanks for that! I played around with it and here's an updated pic. What do you think, better?


casey_42 ( ) posted Tue, 30 November 2004 at 11:23 AM

Marbeling shows up better in the second one, good looking piece any way you look at it.


EsotericFury ( ) posted Tue, 30 November 2004 at 3:59 PM

yeah, that's what I was trying to do, like a softly raised fiery marble effect. Now, on to the next piece..... :D I think I'll save the horse for last, that one scares me lol


casey_42 ( ) posted Wed, 01 December 2004 at 11:35 AM

I can see why, lots of polys there to put in just the right position. :)


danamo ( ) posted Wed, 01 December 2004 at 11:02 PM

It looks great!


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