Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Attached Link: http://www.uvmapper.com
Sometimes 3DS models don't have UVs to apply the maps to. Convert them to OBJ format for use with UVmapper.Thanks for the comment and suggestions Charlie :-) Um..Mr JeffH? Let's pretend for a moment that you are speaking to a person with ZERO knowledge of 3d models (me ;-)) I have UV Mapper...so I should what..export the model from Poser as an obj...then open in UV Mapper..and??? Sorry to show my ignorance so blatantly but not much choice if I am going to learn anything :P Thanks again
Attached Link: http://www.xdsoft.com/explorer/
Does the bench have separately named materials or groups (parts)? If it does, you can can select them in UVmapper and move them around to different sections of the template. There are alternatives to exporting from Poser to convert things to OBJ format. Try this program: http://www.xdsoft.com/explorer/ It may work better as far as materials go. -JH.You're on the right way, LadyLight! As far as I can see from the picture above the bench must have at least two materials (wood and metal). Select each of these materials in UV Mapper and move them around on the map until they don't overlap. Save this new map and save the new *.obj file! It now contains xy-values of the new coordinates for the materials on the texture map. Apply a wood and a metal texture with your paint program to the right parts on the map. Then import the new *.obj-file with Poser and apply your texture map to it. If everything is ok, you can save the bench as a new prop in your Poser library. I'd like to see your dragon image as soon as it is ready! Like CharlyBrown I'd do something with the background. It should be a little darkerand a little more blurred. - wal
Also be aware that uvmapper comes with a loooong list of hotkeys which do many useful things you can't do otherwise. Don't be like me and find them out months later! LOL It's an incredible utility and very powerful, don't let the fact that it's free fool you. It can repair degenerate facets (those annoying little black things that render without textures) and I've even used it in conjuction with poser and primitives to come up with some , well admittedly simple models, but for me it's an achievement. :) I guess we can't thank Steve often enough for developing and continuously improving this utility.
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