Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)
I don't know too much about Open GL but one thing is clear. Obviously what was meant as a standard now is changed by the developpers of cards in very specific ways. To optimise their cards for special computer games. Similar to what Microsoft tries to do with Java and/or html. Make their own "standard" and blame the others. This could be - could be - the case here too. That some companies follow the standards and suffer, others don't and are more successful. I am not saying E-on does it like that but keep that in mind before you shout (not you Mike). It could be that your card driver developer needs to be blamed.
One day your ship comes in - but you're at the airport.
Imo I do think the openGL problems in Vue 4 ( or 5 for that matter ) is tied in to some other issues with Vue 4. I've got an ATI Radeon 9600 Pro 256Mb runs OpenGL well with the apps I've tried, except for Vue 4 & 5. But the whole problem seems to be tied in with memory problems in Vue 4 & 5. Somehow I've got the feeling the 2 issues are connected and that may explain why we've only got problem with OpenGL in Vue.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I don't know what the problem was with Vue 4.22 but it seems to have been resolved in later versions. I haven't had any OpenGL issue with both Vue Pro and Vue 5 except when the scenes get really large (multiple millions of polygons).
Lucky you.... what are you're system specs?
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I have an nVidia GeForce fx 5900, on a P4 3GHz and 2 G of RAM. With the latest drivers, Half Life 2 is the only soft I cannot run for the moment (I had to ditch it and wait for a patch for that one). Everything else runs fine.
Pretty up to date system. Mine is Athlon 2Ghz 512Mb (more mem coming soon) Radeon 9600 Pro 256Mb and with these specs OpenGL is no fun at all (not even on small scenes).... When I'm not running OpenGL I can use larger scenes too, up to 3 million poly. "I haven't had any OpenGL issue with both Vue Pro and Vue 5 except when the scenes get really large (multiple millions of polygons)." So there are still OpenGL issues, since with a system like yours you should be able to taccle larger scenes with OpenGL easily. Even with my system when using Truespace 6.6 for example with OpenGL enabled, I can create huge scenes without a problem. With huge I mean much much more polys then I'll ever attempt in Vue 5. Still no problems at all. I still think that on most systems, Vue & OpenGL just aren't the best friends around....
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Attached Link: http://www.e-onsoftware.com/Support/Vue4FAQ.php
If that can help, check out the first question of the Vue 4 FAQ on e-on's website.Haven't we had a thread in the backroom about good and not so good graphic cards? Maybe you look there too. BTW, 3 million polygons does not seem to be a big scene to me. Mine are normally between 10 and 50 million. And i have not too many problems with OpenGL. What i do to handle things is to make things i don't need anymore for the moment invisible (put them on different layers and...). Or select Wireframe box as display mode for complex objects i have positioned finally. Helps a lot.
One day your ship comes in - but you're at the airport.
Thank you and read that before. It does not say what e-on themselves uses. I have a second PC bought just 2 months ago, an Althon 3.2/1 Gig/ASUS K8N (somthing like that)with a nVidia Fx 5900 (128 Meg) and OpenGL in Vue4.22 did not work for me. OS use is XP Pro SP2. Not sure about Vue4 Pro and up as I do not have them. My current system is stilll my old faithful Dual P3 1Gig and the funny thing is that OpenGL works in earlier version of Vue4 but not after any upgrade with my old 3d labs video card. This system now has a nVidia Quad Pro series with latest driver, Vue4 and upgrades still does not work. Switching off OpenGL option is not a solution for me but just getting away from the problem.
Well, thanks for all the insights. Tesign, how ya doin? Long time no see! I suppose I'll wait and see what happens after my new machine is finished. My current PC I built myself with an ASUS a7n8x-E Deluxe board, Athlon XP 3000, 1.5 GB RAM, nVidia 5700, as I mentioned above, Win XP Pro, so on and so forth. So far, for my next one, all I've bought is the case, which looks cool, but doesn't do much at the moment. ;) But it'll be similar, only more updated, and I'm probably gonna go dual CPU on this one. So, it'll be interesting to see how Vue acts when compared on two different machines. Now, I'm not really complaining about the whole Open GL thing, but I hate unsolved mysteries, and this is a perfect example. (another good example was the Poser *.bum file import...worked for some, not for others.) As for the whole polygon thing, yeah, 3 or so million polys really is nothing. It's not unusual at for my scenes to be WELL beyond that, since I build alot of very high resolution models for use in Vue, when I need to do an outdoors scene. But, for example, I'm using Lightwave 7.5, and I have all the Open GL settings on maximum, for dnot only meshes, but for textures, fog, lights, and everyhting else LW can use Open GL previews for, and it's never slow, never fading in and out, never anything but perfect. Other apps as well, along with all my games...perfect, no problems. I couldn't say one way or another if nVidia has somehow deviated from the Open GL standard, but if they have, then all these other software writers have gone right along with them, which would be strange, because alot of my software predates my video card...
Hello Mike...yeah!...been a long time :) Vue forum is the only place I visit whenever I get to Renderosity beside looking out for new products. Congratulation for just having the case first for your new PC but eventually, you get there. Casing these days are not cheap..mine cost more than my MB...and yet to include the extra cooling fan. Not sure how to go from here as far as Vue4 and its openGL problem is concern but can't keep going in search for the 'right' card unless.. At any rate, I hope Vue5 or Vue5 Pro may work out for me in the future as there seem to have no solid solution for Vue4 till date.
Heh-heh...yeah, they call something a "motherboard", it sounds like it would be the most important thing in your PC, and in alot of ways it is, though you really can't do without all the rest of the hardware...but then everything else costs more, except for RAM, and even that's close. But I've got a case with 7 fans, clear side panel, 400 watt power supply, and a bunch of cool LED's and it's $100.00 MORE than the board! I'm still deciding if I'm going to go with Vue 5 or not. I suppose I could download the demo, but demos need time and commitment, and I haven't got either of those at the moment. ;[
someone asked what eon use. well they say their G5 is exactly the same as mine with the same video card, and they say open GL works for them on the same OS. but it doesn't work for me, and that was even when I had very little else loaded onto my puter. Love esther
I aim to update it about once a month. Oh, and it's free!
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Think if I'm not mistaken that my nVidia Ge-Force FX 5700 (256 RAM) uses Open GL version 1.4, and, of course, Vue 4 (4.22) can't deal with it, in spite of the fact that ALL my other Open GL apps and games work exactly as they should. Oh well, such is life, and wireframe mode doesn't bother me at all. Well, I'm used to it. Now below I see someone asking about Open GL in Vue 5, and someone else mentioning that possibly Vue does better on Open GL with nVidia than with ATI. I was reading a book the other day about Open GL and if I'm not mistaken, it was invented by SGI and they even have a standard for Open GL, which gets updated every now and then. So, why does the Open GL not work in Vue 4, with my video card, which, by the way, is top of the line, far as vid cards go? What did they do, just write it wrong? Why couldn't they fix it, I mean with all the myriad of threads and complaints there have been...after all, the Open GL deal was a major marketing point for Vue 4, right? How is it that all other Open GL apps on my system can work perfectly, but Vue can't deal with it. More mysterious yet, how is it that Vue 4 behaves so much differently from machine to machine, even when alot of those machines, are very similar in terms of hardware specs (similar cards, CPU's, RAM, etc...) and O/S, though not identical? I have a dual boot: Win 2K Pro (SP 4), and XP Pro (SP 2), and Vue 4.22 behaves exactly the same under each O/S. I'm not really complaining; mostly just curious, because this has been bugging me for some time. If Vue 4's Open GL worked, I would use it, and I would probably like it, like I do with all my other Open GL apps. Thing is, it should work, (part of the marketing, part of the price) and I'm kind of disappointed that E-on never seemed to show a whole lot of concern in trying to make it right, but just steamrolled over Vue 4 on their way to Vue 4 Pro, and now Vue 5, and soon-to-be Vue 5 Pro...