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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: CGtalk Challenge WIP


Rochr ( ) posted Sat, 04 December 2004 at 9:25 PM ยท edited Wed, 25 December 2024 at 9:18 AM

file_152048.jpg

Just a small update on the main structure and lighting.

Still more stuff to add. A few more array-groups spread across the scene, more ships around them, as well as a larger cargo vessel closer to the cam.
Luckily ive already finished up the background, so its easier to place everything.

Anyway, let me know what you think. :)

Rudolf Herczog
Digital Artist
www.rochr.com


ysvry ( ) posted Sat, 04 December 2004 at 11:42 PM

hurry up drac is gaining on you lol great work i follow your thread in cgnet too good luck with the contest

for some free stuff i made
and for almost daily fotos


RodsArt ( ) posted Sun, 05 December 2004 at 2:13 AM ยท edited Sun, 05 December 2004 at 2:22 AM

Modeling & lighting(especially the soft shadow) are top notch. The use of space & POV is fantastic. WTG Pal.

Rod
(droolin)
(oops) After closer inspection, I noticed the shadow cast changes position on each main vessle. Seems there is an invisible light source close to them. If this scene is solar lit, would the shadow cast be more consistent? Not so much a critique as an observation.

Message edited on: 12/05/2004 02:22

___
Ockham's razor- It's that simple


originalmoron ( ) posted Sun, 05 December 2004 at 3:04 AM

The modeling is awesome. the amount of detail on those are just great. Looking forward to see more of this. And as ICM said, the shadows and lighting is very nice.

My blog


Rochr ( ) posted Sun, 05 December 2004 at 4:27 AM

file_152049.jpg

Thanx guys. :)

Unfortunatly i cant post the backdrop just yet, but there is a distant star thats casting the brightest light, about where the dot is.
Not sure if the end result will be accurate in terms of realism, but then again, the expanse should be a somewhat mysterious place. :)

Rudolf Herczog
Digital Artist
www.rochr.com


Flak ( ) posted Sun, 05 December 2004 at 6:57 PM

Heheh, my thoughts... unprintable. Suffice to say, I like it a lot :) Just curious - how big do you envisage the hexagonal "disc" structures as being - kilometers in diameter, or 100s of meters?

Dreams are just nightmares on prozac...
Digital WasteLanD


Doublecrash ( ) posted Sun, 05 December 2004 at 8:01 PM

On my way to go there, Rudolph :) S.


Rochr ( ) posted Sun, 05 December 2004 at 11:44 PM

Flak, Kilometers. Ill be having one of the cargo vessels closer to the cam, which will have those tiny, tiny city lights as well. :)

Rudolf Herczog
Digital Artist
www.rochr.com


Flak ( ) posted Mon, 06 December 2004 at 12:02 AM ยท edited Mon, 06 December 2004 at 12:03 AM

Ah, so the cargo vessels (docked and the one in flight) are bloody monstrous as well then.

The reason I was asking was that I was wondering how you were going to convey the scale of things, but having a close up cargo vessel covered with the tiny city lights should do it.

Message edited on: 12/06/2004 00:03

Dreams are just nightmares on prozac...
Digital WasteLanD


Rochr ( ) posted Mon, 06 December 2004 at 5:17 AM

file_152051.jpg

Yepp, its going to be huge. Heres a couple of early tests with different backgrounds. Although its not the ones ill be using for the final scene, they will give you some hint of the scale.

Rudolf Herczog
Digital Artist
www.rochr.com


Rochr ( ) posted Mon, 06 December 2004 at 5:18 AM

file_152052.jpg

And number 2...

Rudolf Herczog
Digital Artist
www.rochr.com


TwistedBolt ( ) posted Mon, 06 December 2004 at 5:40 AM

hey there's my house way down there in the 2nd pic!LOL great stuff.

I eat babies.


Flak ( ) posted Mon, 06 December 2004 at 7:37 AM

Yeah, the pic of the cargo vessel against the background really does convey the size of them. Am really looking forward to seeing the end result having now seen the wips/tests.

Dreams are just nightmares on prozac...
Digital WasteLanD


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