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3D Modeling F.A.Q (Last Updated: 2025 Feb 10 8:54 am)

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Subject: weird mesh problems


Ir0nix ( ) posted Tue, 07 December 2004 at 9:33 PM · edited Tue, 11 February 2025 at 10:10 AM

file_152818.jpg

Making some custom clothing for a poser character, in 3ds max (6) and every time i export the model and import it into poser, it screws up badly... in 3ds it looks perfect (well almost, nothings perfect) but the vertex positions screw up and the edges of the model look uneven... anyone have any idea's why this does this? and any way to fix it? i've gone through all the different export settings in max, and import settings in poser, but nothing helps it


pauljs75 ( ) posted Wed, 08 December 2004 at 9:41 AM

You could try giving the mesh some thickness. Dunno what else could cause it. Maybe someone else has a better answer.


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Poisen ( ) posted Wed, 08 December 2004 at 9:53 AM

poser is smoothing the geometry, giving it funny edges. split your vertices, or give it some thickness, then a slitght bevel on the edges. should help.


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