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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Finally some news about Bryce 5.5 developement status !!! :D


Kemal ( ) posted Wed, 08 December 2004 at 4:14 PM ยท edited Mon, 13 January 2025 at 12:51 AM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=11810&sid=1be332ffd52b9e1ed4060efed83c79fa

Read more at DAZ...:)

Message edited on: 12/08/2004 16:14


RodsArt ( ) posted Wed, 08 December 2004 at 4:21 PM

Cool, thank you for that.

___
Ockham's razor- It's that simple


danamo ( ) posted Wed, 08 December 2004 at 9:00 PM

Thanks Kemal!


LunarTick ( ) posted Wed, 08 December 2004 at 10:36 PM

So i can stop my bitching on DAZ about Bryce 5.5 not being out or the lack of communication they have with their customers ;)


ysvry ( ) posted Wed, 08 December 2004 at 11:04 PM

Attached Link: http://www.monitorstudios.com/bcloward/tutorials_normal_maps8.html

hope it has normal mappin very good technic for adding detail without overhead! so where is my daz pasword again grrr

for some free stuff i made
and for almost daily fotos


pauljs75 ( ) posted Thu, 09 December 2004 at 12:25 AM

Normal mapping (displacement mapping?) would be really cool. I wonder if they could trick Bryce into treating each poly on import as if it were a terrain and use the map pic as the heightmap. (If done right, it should yield this result. Right?)


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


draculaz ( ) posted Thu, 09 December 2004 at 6:39 AM

hmmm... something tells me they're finding more bugs then they can handle.


Flak ( ) posted Thu, 09 December 2004 at 6:25 PM

Well, there are a fair few bugs in bryce 5 that might require a lot of work just to get rid of ... and then there's the bugs that'll show up when they start moving old dead bits of rotting code around....

Dreams are just nightmares on prozac...
Digital WasteLanD


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