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Subject: Money!


Death_at_Midnight ( ) posted Thu, 09 December 2004 at 11:21 AM ยท edited Fri, 22 November 2024 at 12:29 PM

Greetings all! I don't know if its been posted before: I'm interested in doing something with a dollar bill and having a real challenge trying to make it look real. I'm using a terrain with a scanned dollar image, but it's so flat. I'm hoping someone here would know either the terrain editor to share how to make such a dollar look bumpy and crinkled. I remember some time ago was a post concerning making carpet and many people replied with all sorts of tips, even new objects that was made to make a carpet look warped along the edges. I can't seem to find those posts. Was hoping to use the same techniques for paper money. Any help or advice would be really appreciated. Happy Rendering! --Death_at_Midnight


drawbridgep ( ) posted Thu, 09 December 2004 at 12:43 PM

Can you post what you have so far? Might be easier to suggest something then. Ta.

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pogmahone ( ) posted Thu, 09 December 2004 at 1:28 PM

oooohhh.....I thought there was something or other in scanners that prevented money from being scanned, to prevent counterfeiting? That must have just been an urban myth.


erebus ( ) posted Thu, 09 December 2004 at 1:44 PM

Not scanners themselves but the software that restricts scanning of money. Only newer software has the money scanning prevention feature. I use Photoshop 6 and have no problem scanning money (personal reasons, no counterfeiting)


Death_at_Midnight ( ) posted Thu, 09 December 2004 at 1:45 PM

file_153211.jpg

Here is the render, obviously WIP. Btw, can defeat that protection by using older scanners.


Erlik ( ) posted Thu, 09 December 2004 at 3:45 PM ยท edited Thu, 09 December 2004 at 3:47 PM

file_153212.jpg

Well, it's really simple, as you can see. Either use a scan of a crumpled piece of paper as the basis for the terrain or use the same scan in the Bump channel. If you use the first method (which is better), then make your terrain solid and boolean it with its own copy lowered a tiny little bit on the Y axis. Then you'll have an appropriate thickness. BTW, you'll certainly have to play with smoothing and lowering the terrain, as well as making it smaller in Y dimension when you leave Terrain Editor. Also take care that the sides of your terrain follow the ratio of a dollar bill. Pog, IIRC, it's not only in scanners, it's in Photoshop, too.

Message edited on: 12/09/2004 15:47

-- erlik


pakled ( ) posted Thu, 09 December 2004 at 4:43 PM

I don't know about Bryce, but Dr. Geep over in Poser had stacks of money as props..you could look..I think they might even be in freebies..from awhile back..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


TobinLam ( ) posted Thu, 09 December 2004 at 5:19 PM

My scanner is pretty new and I don't have any problems scanning money. I was curious to see just how many of the details I could get and found I could blow up George's eye to fill the screen without pixelating. It's actually kind of creepy so I haven't done it again. I've always been wondering how to do paper, so thanks.


Zhann ( ) posted Thu, 09 December 2004 at 7:05 PM

When we were buying our house I keep scans of all the Bank Cashiers checks we used to paid for assorted services, and just recently came across a printed version(scanned copy) in the house legal papers, and it was an exact match for the real thing, would have been nice to see if we could have cashed it. It was for $26,000.00 USD. sure could use that right about now....=)

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


dvd_master ( ) posted Thu, 09 December 2004 at 8:23 PM

I remember that Photoshop CS had dollar protection, but a little app came out almost immedietly disabling it. There was a certain terrain, maybe rolling hills, that would sometimes really really resemble a perfect crumpled bill. Not rolled into a ball then flattened, but like it'd still been trhough a lot.


pogmahone ( ) posted Fri, 10 December 2004 at 2:14 AM

Someone (sorry, can't remember who) gave me a good tip for lowering things a tiny bit - do it in the attributes, then you can use amounts like 0.001. It's very hard to do manually.


Death_at_Midnight ( ) posted Fri, 10 December 2004 at 7:59 AM

Everyone, thanks for the responses! Your feedback has helped tremendously. Once again, thanks!


Ornlu ( ) posted Fri, 10 December 2004 at 2:27 PM

file_153214.jpg

Yeah. Just distort a plane, or use a terrain, then use the image with the crease bump map. This took all of... 35 seconds.


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