Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Parametric kills you in terms of stretch factor. I almost never use it with photo textures unless the photo is close to the size and shape of the object. I typcally start with Object Cubic. It gives me scaling control along all three axis. The quick fix for tiling a photo texture (I don't have time to do a pic for this at the moment but)... if this is your picture with edges A and B: A------B Go to your image editor and make a duplicate, flip it and align the two images thus: A------B B------A That show repeat but not a disrupted tile on the horizontal axis. If you next make a copy of the pair, flip it upside down and move the new "flipped pair" above the original pair...it tiles vertically as well. Again, you'll still see repeats, but not the obvious seams.
Attached Link: http://www.geocities.com/asperen290573/tutorials/tutorial1.html
And an excellent tut from Roobol on how to turn a single image into a tileable texture. This takes more time but works better than the down and dirty method above.Attached Link: http://users.pandora.be/roobol
The complete set of tutorials on the use of photos in Bryce can be found in the link above.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=839831&Start=1&Artist=clyde236
Hi All,I posted an image of a Cloister in my gallery and one comment that comes up is that I used Bryce 5 textures and commentors feel a phototexture would be more effective. The image is at:
http://www.renderosity.com/viewed.ez?galleryid=839831&Start=1&Artist=clyde236
I agree and would like to use phototextures.
Here's my problem/question.
It didn't used to do this, but no matteer what I try (repeat tiling, scale tiling, altering the image size in the texture editor) I wind up with the stretch factor-- making the photo useless. I must have got something wrong here, but I can't figure it out. I have tried parametric, parametric scaled and so on with this in object and world space.
As I recall, I have been able to make a photo tile in the past, but I can't remember how I got it to work.
Any tips or tutorials out there?
Anyone got any leads on this? I've got about 300 photo textures (you know that a lot come on the Bryce 5 disc-- don't you-- there are a lot of goodies packed into the disc) from various programs besides just Bryce but they have this tiling problem.
Thanks for any help you can provide!
Message edited on: 12/22/2004 14:42