Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 6:02 am)
Thank you for showing how important displacement mapping is in modernday 3d rendering apps !!! :-)
Uhhh, subpolygon displacement mapping is a wonderful thing. It means that you get "real" surface detail instead of "fake" (bump mapping). C4D users petitioned MAXON for it and the latest version R9 has it. This is one of the few reasons why I upgraded to P5 (early-bird). That and the vastly improved materials and library.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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Attached Link: Polycount3d (Downloads)
been having fun with Displacement mapping & decided to make a freebie out of it,a follow up to the high poly 'Hellcolumn' made earlier this year,this time though using displacement mapping on a low res cylinder for the detail :) Follow the link to the 'downloads' page. Pro pack & P4 users,my apoligies but the high-res mesh the displacement map is generated from is just under 1 million polys and would be virtually useless in Poser, Notes*DazStudio .zip should be extracted to your 'daz studio' folder,You'll find the prop file under 'Stonemason',also includes a light set under 'Hellcolumn_02' Cheers StefanCg Society Portfolio