Tue, Feb 4, 5:40 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Would someone please explain CLother to me?


GothKurlz ( ) posted Sat, 01 January 2005 at 11:58 AM · edited Tue, 04 February 2025 at 5:40 AM

I know it adds clothes and textures to v3 with ease, but how exactly does this work? I see you add the clothes, pick your texture, and then what, after you hit Render and it renders. . . I don't understand I'm so lost on this one. I couldnt find any tutorials out there about it, please help me! thanks ---Essie


Little_Dragon ( ) posted Sat, 01 January 2005 at 12:08 PM

It's basically a texture-editing utility for those of us who find Photoshop's layers mystifying. It'll take your favourite body texture and overlay special clothing textures on top of that, creating something like the Second Skin products at DAZ. You can then use these modified body textures in Poser. The utility has hue and saturation options to alter the colour of the clothing, and also generates MAT poses to make application of the textures easier.



Jcleaver ( ) posted Sat, 01 January 2005 at 12:08 PM

Basically what it does is loads the texture for the model, and then paints the clothes on it and reapplies the texture to the model. It is sort of like Second Skins on steroids.



Little_Dragon ( ) posted Sat, 01 January 2005 at 12:11 PM

Best crosspost ever.



GothKurlz ( ) posted Sat, 01 January 2005 at 12:48 PM

so does it save as a texture map that you can apply in Poser, or am I on the wrong track? I feel like an idiot today. forgive me


GothKurlz ( ) posted Sat, 01 January 2005 at 1:15 PM

LOL boy do i feel stupid now, I found the ? mark with the adobe files in it, tutorials there! Ty all much for your help, think these will help from here. Happy holidays


Phantast ( ) posted Sun, 02 January 2005 at 7:07 AM

You can do exactly the same thing with nodes in Poser 5, or composite materials in Bryce or Vue or practically anything else, so the thing is really redundant unless you only have Poser 4.


dlk30341 ( ) posted Sun, 02 January 2005 at 11:53 AM

As stated above...which node in P5 do you use for the 2nd skin??? Thanks :)


GothKurlz ( ) posted Sun, 02 January 2005 at 11:57 AM

yes i'd like to know what Nodes those are too please :O)


Little_Dragon ( ) posted Sun, 02 January 2005 at 3:55 PM

file_163405.jpg

That would be the Blender node, probably. You plug the skin texture into one channel, the clothing texture into the second, and a special mask image (like a transmap) into the node's Blending channel, as I've shown above. For enhanced effect, you could utilize P5's displacement feature to give the "painted-on" clothing some volume and make it stand out against the skin.



dlk30341 ( ) posted Sun, 02 January 2005 at 4:02 PM

Great....thanks :)


Phantast ( ) posted Sun, 02 January 2005 at 6:07 PM

Yep, and you can do the same trick with reflectivity, specularity and anything else you like.


GothKurlz ( ) posted Mon, 03 January 2005 at 7:25 AM

Very kewl! Ty so much!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.