Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 7:36 am)
I gather by the pix that your original mesh is in 3ds format & converted to obj. It's possible that some things have gotten "lost in the translation". I've had this happen before in importing meshes. Is there any reason you can't import the original 3ds into Poser? It may handle the 3ds version better.
Also, if you can convert to obj, UVMapper can split the vertices to give a flat appearance. This means more vertices but it stops Poser from goroud (sp?) shading the polygons. I wish poser had a shading choice in the materials dialog along with the materials. I'm still wondering if there's a flat shade material flag somewhere that's hardwired but could be changed in a script.
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