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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 3:43 am)



Subject: Why does conforming clothing barely work?


Enivob ( ) posted Wed, 05 January 2005 at 8:32 PM · edited Fri, 31 January 2025 at 4:03 AM

Hi All, Just wondering if it's me or does the conforming clothing part of poser not seem to work? I have V3 and the conforming fantasy dress. Two products made for each other. I am using the fairy tale witch pack to turn her into a witch (a third product). The fantasy pack comes with materials to turn the fantasy dress into a witch dress. In this same pack, they have V3 in a broom riding pose. So one would think, you could put V3 in the dress, apply the dress material and then apply the pose to V3 and everything would work? Wrong. The dress no longer conforms to the legs in the riding broom pose. The upper part does, but the skirt kind of tries and fails. Is it the dress makers fault? Is is the pose makers fault? Is it my fault!!! Is there something extra I have to do to make conforming technology work or does everyone just assume this is non-functional and not use it? Thanks, Enivob


xantor ( ) posted Wed, 05 January 2005 at 8:40 PM

The dress might have sitting down morphs in it, the instructions should tell you what to do.


Letterworks ( ) posted Wed, 05 January 2005 at 9:58 PM

Enivob unfortunately, due to limitations in the program itself there are some limitations that affect conforming clothing. One of these has to do with dresses and sitting. Usually the clothing designer tries to reduce or eleminate these problems, somethines with hand operated morphs, sometimes with automatic morphs and several other, more obscure techniques. The dress in question may use JCM. If you are using Poser 5, which DAZ doesn't officially support, JCM may not work automatically. Check the readme file and look for morphs in the dress. mike


randym77 ( ) posted Wed, 05 January 2005 at 11:58 PM

Long skirts are the most difficult conforming clothing to make. Obviously, you can't conform them to the legs the way you would a pair of pants.

One way to handle this problem by putting morphs in the skirt. (Look in the body and the hip, if there's no "skirt" body part of the dress.) You may find sit and kneel morphs that will help you fit the dress to the pose.

There may also be "body handles" - red cones that let you manipulate the skirt. You pull on them, and the skirt moves in the direction you pull. (The body handles should be made invisible before rendering. Make them transparent, and they won't render.)

The DAZ morphing fantasy dress has sit and kneel morphs, as well as a body handle. Between them, you should be able to pose the witch's skirt properly.


Foxseelady ( ) posted Thu, 06 January 2005 at 12:04 AM

I have the saaame problem and I love that dress lol. Yes it has a sit and kneel dial also, but it still helps to use the body handle. The only thing I know for sure is that whenever I need to do certain posing with it.....I get a really big coffee cup!! ;)


elizabyte ( ) posted Thu, 06 January 2005 at 12:06 AM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=490

There's a tutorial on posing the morphing fantasy dress over at DAZ. (See link.) bonni

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zippyozzy ( ) posted Thu, 06 January 2005 at 6:07 AM · edited Thu, 06 January 2005 at 6:09 AM

Just wondering if it's me or does the conforming clothing part of poser not seem to work?

Because Poser likes to make it's users go nuts conforming cloths all day. Seriously, tho, from my experience, the clothing on V3 never fits anymore than the clothing on P4 figures. The figure is too busty and the thighs are too big either that, the clothing they are making for it is designed for a super thin model with no bust or thighs. The cloths are always skin tight until you morph them to the figure. I prefer the male characters to conform clothing as they have no enormous bust to scale down. Poser female characters all seem to defy the laws of gravity with their upright breasts. The holes in the clothing are what drives me nuts. ;) Message edited on: 01/06/2005 06:09


xantor ( ) posted Thu, 06 January 2005 at 8:33 AM

If you use the tailor you can add any figure morphs to the clothes. The clothes can`t be made to sit using bones because of the way they work, there is not much that can be done about that but sitting morphs for the clothes is a good solution.


randym77 ( ) posted Thu, 06 January 2005 at 8:47 AM

One way to make it easier: if it's a body part that's supposed to be hidden under clothing, make it invisible (with the Hierarchy editor). Much easier than trying to get the skirt posted exactly right. If a patch of Vicky's butt is showing through her skirt, just make her buttocks invisible. Zippy, the reason the thighs stick out of the front of the skirt is because the figure isn't "zeroed." Vicky comes in with her knees slightly bent, so the front of her thighs will stick out of the skirt. To fix it, just straighten her legs. (An easy way to do it is with the Joint editor. Zero the figure, and she'll fit in her dress.)


Thetis ( ) posted Thu, 06 January 2005 at 8:51 AM

If you own Poser 5, you can export the dress as object and reimport it (first conform it to the non-posed V3). It is then a prop and can be conformed to the broom riding pose in the Clothing Room. This way it should also wrap around the broom if collided against it.


xantor ( ) posted Thu, 06 January 2005 at 9:03 AM

The first part of my previous post was answering zippyozzy the second part was answering "Why does conforming clothing barely work?". just to make that clear.


Crescent ( ) posted Thu, 06 January 2005 at 10:09 AM

The MFD dress does have morphs such as sitting built in. You can also use the body handle (the cone under the dress) to swing the lower part of the dress (side-side or back-front) to tweak the fit. Hope this helps, Cres


ArtyMotion ( ) posted Thu, 06 January 2005 at 10:13 AM

Poser female characters all seem to defy the laws of gravity with their upright breasts. The holes in the clothing are what drives me nuts. ;) In order for the clothing to work properly, it has to be designed for what the character looks like in its "default" state. Some clothing makers build in morphs that will adjust the clothing to fit the most popular V3 body types (muscular, fairy, young, etc.) But beyond that, it is VERY hard to anticipate which dials the rest of the Poser world will use. Yeah, the breast morphs are a given (LOL), but with endless possibilities you can't predict the outcome. Some might say that clothing should include every single morph that V3 includes, but that creates two problems ... (1) It is very time-consuming to add hundreds of morphs to a clothing piece; and (2) The download size would be enormous. Instead, it might be a good investment to get The Tailor, which helps adjust clothing to fit a morphed character.


svdl ( ) posted Thu, 06 January 2005 at 1:46 PM

For tight-fitting clothes, e.g. jumpsuits, the "second skin" solution works pretty well. No conforming hassles. For skirts and dresses I always convert to dynamic cloth. It's so much easier to have a cup of coffee while Poser takes care of the shaping than to tweak and twiddle morphs and body handles for hours and still not being able to get a natural look. Rigid or semi-rigid items are best as conformers; shoes, armor, belts and so on. For the rest I usually prefer dynamic cloth.

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Enivob ( ) posted Fri, 07 January 2005 at 8:04 AM

Thanks for the feedback, the sitting dress morph is probably my best approach.


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