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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: Injection Pose Questions


mathman ( ) posted Mon, 10 January 2005 at 9:38 PM ยท edited Thu, 01 August 2024 at 1:05 PM

Hi all, I have only just started plumbing the murky depths of Injection Posing, and have a couple of (fairly elementary) questions regarding them : (1) Are injection poses additive, or do they replace existing morphs, e.g. if you apply Inj Pose #1, and then apply Inj Pose #2, does #2 ADD to the morph from #1 or does it REPLACE it ? (2) What is the purpose of the "special" pz2 files (ChanVis and Deltas), and why is that some injection poses need them and some don't ? Thanks in advance. regards, Andrew


Jim Burton ( ) posted Tue, 11 January 2005 at 2:48 PM

If it is set to go into the same channel it replaces, if a different channel you will see them both on the list. You can only inject into a channel that already exists. ChanVis tells Poser to show the dial or not, I gather Poser 5 doesn't support it, though, as all show anyway. P4 and PP do suppot it, BTW. "Deltas" are the actual morph information, it is only 1 line in CR2 Editor, but many lines in the real file. You only need delta information when you are putting it in. ;-)


mathman ( ) posted Tue, 11 January 2005 at 3:12 PM

Thanks, Jim. So if the injection poses "replace", how can you mix-n-match (i.e.combine) two or more inj poses ? regards, Andrew


mmogul ( ) posted Wed, 12 January 2005 at 6:45 AM

Hi mathmam,

1 - Use different channels to create the morphs;

2 - Then you create a INJ pz2 file in your pose folder like this :

{
version
        {
        number 4.01
        }
//calling injdelta files 
readScript ":Runtime:libraries:!DAZ:Michael 3:Head:Deltas:InjDeltas.Morph1.pz2"
readScript ":Runtime:libraries:!DAZ:Michael 3:Head:Deltas:InjDeltas.Morph2.pz2"
//calling visibility files
readScript ":Runtime:libraries:!DAZ:Michael 3:Head:ChanVis:Unhide.Morph1.pz2"
readScript ":Runtime:libraries:!DAZ:Michael 3:Head:ChanVis:Unhide.Morph2.pz2"
}

mmogul


Jim Burton ( ) posted Wed, 12 January 2005 at 12:14 PM

I augta mention that I do my injector poses a little differently than DAZ, I include the unhide part in the InjDelta pz2, thus: ********************************************** { version { number 4.01 } actor BODY { channels { valueParm PBMCC_09 { name High_Heels initValue 0 hidden 0 forceLimits 4 min 0 max 1.25 trackingScale 0.02 keys { static 0 k 0 0 } interpStyleLocked 0 } } } and so on ************************************************* I also run the removers directly from the Pose PZ2, that is, I don't call a script file, as that seems silly to me, thus: ********************************************** { version { number 4.01 } actor BODY { channels { valueParm PBMCC_09 { name - hidden 1 } } } actor rShin { channels { targetGeom PBMCC_09 { name - hidden 1 indexes 0 numbDeltas 0 } } } and so on


unzipped ( ) posted Fri, 22 April 2005 at 7:56 PM

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