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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: What's the difference between conforming and dynamic clothing???


stew451 ( ) posted Wed, 12 January 2005 at 6:59 PM ยท edited Sat, 11 January 2025 at 9:51 AM

I've heard both terms used and couldn't understand what the difference was.


Strixowl ( ) posted Wed, 12 January 2005 at 7:00 PM

Me to. Need good explanation.


SamTherapy ( ) posted Wed, 12 January 2005 at 7:09 PM

Conforming clothes are Figures (just like Don, Judy, Victoria etc) which are designed to fit to the models and "conform", ie, take something of the shape of and move with the figure they are made for. They have bones and joint parameters, like all other posable figures. Dynamic clothes have no bones or joints. They are just a mesh object made to drape around a model in a realistic, cloth like manner. They aren't posable as such, and can only be made to "pose" by running a simulation which will drape them around the figure they are placed on. Once the simulation is run and the clothing is correctly draped, it can't be re-posed without running another simulation. A simulation is a kind of animation sequence, which, over the course of several frames, moves the clothing into the correct position. When done correctly the effect is very realistic. Theoretically, any Poser object can be made into dynamic cloth but in practice it can be limited. Generally, Dynamic clothes are higher poly than their conforming counterparts.

Coppula eam se non posit acceptera jocularum.

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stew451 ( ) posted Wed, 12 January 2005 at 7:22 PM

I understand now. Thank you so much:)


operaguy ( ) posted Wed, 12 January 2005 at 7:49 PM

Sam that waw very well written and clear. Thanks for taking the time. ::::: Opera :::::


Jay7347 ( ) posted Thu, 13 January 2005 at 9:49 AM

Hey Sam, another thank you for that explanation! -jay


SamTherapy ( ) posted Thu, 13 January 2005 at 12:23 PM

You're welcome. Glad I could help. :)

Coppula eam se non posit acceptera jocularum.

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Strixowl ( ) posted Thu, 13 January 2005 at 1:08 PM

Thank you Sam. Just what I was looking for. :-)


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