Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Conforming clothes are Figures (just like Don, Judy, Victoria etc) which are designed to fit to the models and "conform", ie, take something of the shape of and move with the figure they are made for. They have bones and joint parameters, like all other posable figures. Dynamic clothes have no bones or joints. They are just a mesh object made to drape around a model in a realistic, cloth like manner. They aren't posable as such, and can only be made to "pose" by running a simulation which will drape them around the figure they are placed on. Once the simulation is run and the clothing is correctly draped, it can't be re-posed without running another simulation. A simulation is a kind of animation sequence, which, over the course of several frames, moves the clothing into the correct position. When done correctly the effect is very realistic. Theoretically, any Poser object can be made into dynamic cloth but in practice it can be limited. Generally, Dynamic clothes are higher poly than their conforming counterparts.
Coppula eam se non posit acceptera jocularum.
You're welcome. Glad I could help. :)
Coppula eam se non posit acceptera jocularum.
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I've heard both terms used and couldn't understand what the difference was.