Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
well, on V3 each skin material has 36 nodes so ALOT
TemplarGFX
3D Hobbyist since 1996
I use poser native units
I've had no problems with 39. Are you using a Mac?
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NO, I'm on a PC, reducing the bucket size from 32 to 16 fixes the problem. I'm thinking theres just too much to calculate per bucket... but I don't know
TemplarGFX
3D Hobbyist since 1996
I use poser native units
As stated above, imo it has less to do with nodes but everything to do with the "weight" of the scene and how much the renderer has to do in each bucket (a single hi-res head with hair closeup can max you out fast). Generally, if the render stops somewhere and you can X and clear it, it's a bucket size issue and reducing it will eventually get your render. If it locks up during a render and the only way out is the task manager then, it is one of many other problems...usually an overburdon on the memory (mine at least), or the poser/devil who says Hah! You did not save first....
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I've been doing alot of advanced node work, and I've noticed that if you have a HELL of ALOT of nodes, poser just stops rendering the image. I was wondering if 1 has anyone else had thing problem, and 2 does anyone know of a limit?
TemplarGFX
3D Hobbyist since 1996
I use poser native units
167 Car Materials for Poser