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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 08 3:01 pm)
Dear Andrew,
In simple meaning, which actually the idea is very simple (Good things are mostly thing which are not very comlicated) The spheres are spheres modeled with different hole shapes and patterns (I was the silly and mad person to sit and open holes on a mesh like that, lol, it takes time) So what happens is, from the top lights the scene doesn't get affected by the spheres (Specially cut open) however from the surrounding holes lights cast in just like it would from an open window at our house. If you have watched the videos, you will see how they work. I made the 180 versions for scenes which have background probs so that you won't have to render static scenes by also using the extra polygons which would be extra rendering time. The 360 ones are great for animated scenes. By simply rotating the spheres in the animation you get an amzingly cool light casting affect "Like a radiance world spinning around your scene", You should try watching the videos for uderstanding how it works. I specially modeled it to work the best with Danae's Radiance Pro Light System but you can also create your own lights for it if you want different affects.
Best regards,
Umut.
PS: If you have any other questions, please feel free to ask them.
Message edited on: 01/16/2005 07:36
a Gobo is a shield placed infront of a stage light to produce shadows on stage. typically shapes like leaves to suggest sun through trees, wavy to simulate water.. things like that.. I can see a lot for this kinda set. the shadows will be good for stills, but animation they will be very good. (imagine you can move the Gobo and the light, just the light etc)
Sorry for my late reply. Specially thanks to Khai for his explanation, I wouldn't have been able to explain better than that. That is exactly what I was after. I think it is really cool with animtions. And works very well with still renders too. What I like about animations is, when the character is walking or moving you can really see how the shadows and lights cast over the body and your environment. Have you guys watched the videos I included?
Please feel free to ask any question you may have.
Best regards,
Umut.
Message edited on: 01/16/2005 20:49
Dear Strixowl, Tonight I will try some different modeling for a possible second version. This version will be in the market place by friday or saturday I guess. I will keep posting for news about what I can make for a second set. Best regards, Umut. PS: I think you will love this first version once it comes out. About the second one, I cannot say things about something which I haven't modeled and tested.
are these several different spheres, or just one sphere that you have mapped out and created transmaps for? i realise you said you cut the holes, so i'm assuming that it is several spheres, but i'd think transmapping could offer greater possibilities [possibly?]... for example: take the idea of leaves mentioned above to create a dappled lighting effect - if there are hypothetically two trees at different distances away from a figure, then the amount/depth of shadow wouldn't be universal/uniform... this would be easily compensated for via tranmapping... also transmapping could be used to turn off/on the top & sides of your sphere should someone desire whatever effect to be given on a floor as opposed to a wall... or creating the possibility for combining effects/patterns... you could also create little transmapped smart-propped panels that would parent to a particular light [course i guess the trouble with that comes with folks making sure that their lights are named the same as the parented name in the file...hmm...] neat idea w. your spheres... if you do decide to do a second set, i'd like to cast my vote, per se, for shadows that would be cast from more natural things like trees and such to add variety to possible effects :))
Dear Giana, Using transmaps doesn't mean anything for lights. Trnasmaps only make a visual transparent look. Light will see it as one whole object without the holes. THat's why I took the time for making those pattern. I figured this out whole I was making a Hawaiin Grass Skirt. I made it with transmap and when I rendered it. the skirts shadow was casting like a normal skirt where It should have been casting like a grass skirt. That's when I noticed the Transmaps don't mean anything for lights. Ohh what happened after? I had to model a 60.000+ polygon grass skirt. I hope the infromation has been helpfull. And yeas, all of the spheres are models, not transmaps. Best regards, Umut.
hmm... that's really weird because i know that i have some Poser plants from RDNA that use transmapping so you can get different shaped leaves and stuff like that but you only have one base figure, and when i render, if i use shadows, the shadows casts from the leaves matches the shapes created from the selected transmap used... i also have a transmap that is used on a Poser dress that "removes" the tummy area for a bare midriff look [so you can create a top & skirt instead of a complete dress], and the "missing" part doesn't render any shadows at all [puzzled look] i just assumed that the same would apply for anything that utilises a transmap... i'll bet making that grass skirt was a right pain in the arse :o
whoa, that is very interesting, and kind of cool cause it gives me something to puzzle out which i love to do... lol... i only own & use Poser 4 Standard [the images i posted were done in straight P4]... i've heard mixed things about Poser5 & can't afford to buy it even if i wanted to, but i've seen some awesome renders that were done with Poser5...
Umutov, Nice test #27. Shadowmaps vs RayTrace I believe this also applies to eyelashes, brows, prop hair...goes on and on. Only the Ray Trace light can penetrate a transmap...(I think) and cast the intended shadows (of eyelashes, stands of hair) >in poser< Try that thing at high rpm! You could get some strobe effects.
Dear Richardson, Thanks for your message. Yes it was a surprize for me to see that with FIre-Fly transmaps cast shadows. I didn;t know that untill this test I made. But hoever what this test showed me is, the best is to model things. I have all the respect for the texturers out there but the mother of 3D will always be the modeling and it always was. Best regards, Umut.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1615561
On the subject of transmaps and shadows... see the attached link.Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
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