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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 08 3:01 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Coming Soon, Radiance Like Never Before for Poser


umutov ( ) posted Sat, 15 January 2005 at 11:04 PM · edited Sat, 11 January 2025 at 11:47 AM

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COMING SOON
JUST $6.50

  

RADIANCE + for Danae's Radiance Pro Light System

Extreme Radiosity Probs Specially Made For Danae's Radiance Pro Light System. Now you will be able to cast shadows like you have never done before. Radiance Casting Spheres with 360 and 180 degree versions. You can spin them around your scenes to get amazing radial activity over your characters and environments. All one touch and go system. UNLEASH THE SHADOWS!!!

  

WATCH THEM IN ACTION IN THESE VIDEOS
YOU NEED DivX Codec TO WATCH THESE MOVIES

  

Radiance Sphere Stable (Movie)

  

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The character will be walking form one end to the other end of the scene while the Radiance Sphere is Stable. Watch how she walks throught the shadows. Download is just 178Kb.

**Radiance Sphere Spinning (Movie)**

  

Video_Thumb.jpg

  

The character will be walking form one end to the other end of the scene while the Radiance Sphere is spinning around the scene. Really super effect. Download is just 202Kb.

  

THIS PRODUCT IS 100% POSER 4 - PRO PACK and POSER 5 COMPATIBLE. ALL LIBRARY THUMBS ARE .RSR and .PNGThe Spheres are made to work best with** Danae's Radiance Pro Light System. However If You Desire, You Can Use Them Without Danae's Super Lights and Just Create Your Own Lights For Taking Advantage Of These Amazing Radiance Spheres.

  

I HOPE YOU GUYS WILL ENJOY USING THIS PRODUCT AS MUCH AS I ENJOYED MAKING IT.


umutov ( ) posted Sat, 15 January 2005 at 11:05 PM

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Promo 1


umutov ( ) posted Sat, 15 January 2005 at 11:07 PM

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Promo 2


Merlin60 ( ) posted Sun, 16 January 2005 at 1:27 AM

This has some very unique possibilities when it comes to lighting a scene. Looking forward to its release. I have danae's radiance pro system now and love it.


umutov ( ) posted Sun, 16 January 2005 at 6:40 AM

Thanks Merlin60, I even cut the top of the spheres on purpose so that people can use sky lights on the top without getting weird shadow casting. I took a lot of thuings in consideration and I hope you guys will enjof using it.


mathman ( ) posted Sun, 16 January 2005 at 6:49 AM

Umut, Can you elaborate on the purpose of this product ? To me, this looks like the model is standing inside a sphere with holes in it. I assume that this is meant to optimize the realism of an image, but how does this system achieve that ? regards, Andrew


umutov ( ) posted Sun, 16 January 2005 at 7:25 AM · edited Sun, 16 January 2005 at 7:36 AM

Dear Andrew,
In simple meaning, which actually the idea is very simple (Good things are mostly thing which are not very comlicated) The spheres are spheres modeled with different hole shapes and patterns (I was the silly and mad person to sit and open holes on a mesh like that, lol, it takes time) So what happens is, from the top lights the scene doesn't get affected by the spheres (Specially cut open) however from the surrounding holes lights cast in just like it would from an open window at our house. If you have watched the videos, you will see how they work. I made the 180 versions for scenes which have background probs so that you won't have to render static scenes by also using the extra polygons which would be extra rendering time. The 360 ones are great for animated scenes. By simply rotating the spheres in the animation you get an amzingly cool light casting affect "Like a radiance world spinning around your scene", You should try watching the videos for uderstanding how it works. I specially modeled it to work the best with Danae's Radiance Pro Light System but you can also create your own lights for it if you want different affects.

Best regards,
Umut.

PS: If you have any other questions, please feel free to ask them.

Message edited on: 01/16/2005 07:36


jensielee ( ) posted Sun, 16 January 2005 at 9:22 AM

What an excellent idea for a more realistic effect, lights are very important to a render, as well as shadows, this will be a great product for any library. Can't wait for this to hit the market.


mathman ( ) posted Sun, 16 January 2005 at 3:21 PM

Umut, So they are just as good for stills as well as animations ? regards, Andrew


Strixowl ( ) posted Sun, 16 January 2005 at 3:43 PM

Same question as Andrew's above, about being good for stills?


Khai ( ) posted Sun, 16 January 2005 at 4:30 PM

yup they will be. they are bascially "Gobo's" as used in the theater. nice idea!


mathman ( ) posted Sun, 16 January 2005 at 5:23 PM

what is a gobo ?


Khai ( ) posted Sun, 16 January 2005 at 6:29 PM

a Gobo is a shield placed infront of a stage light to produce shadows on stage. typically shapes like leaves to suggest sun through trees, wavy to simulate water.. things like that.. I can see a lot for this kinda set. the shadows will be good for stills, but animation they will be very good. (imagine you can move the Gobo and the light, just the light etc)


mathman ( ) posted Sun, 16 January 2005 at 7:02 PM

Thanks, Khai. I thought maybe a gobo was something that dropped out of my nose, hehe. More seriously though, this sounds like a fantastic idea. I've always welcomed anything that adds to variety and realism in a render. regards, Andrew


umutov ( ) posted Sun, 16 January 2005 at 8:44 PM · edited Sun, 16 January 2005 at 8:49 PM

Sorry for my late reply. Specially thanks to Khai for his explanation, I wouldn't have been able to explain better than that. That is exactly what I was after. I think it is really cool with animtions. And works very well with still renders too. What I like about animations is, when the character is walking or moving you can really see how the shadows and lights cast over the body and your environment. Have you guys watched the videos I included?

Please feel free to ask any question you may have.

Best regards,
Umut.

Message edited on: 01/16/2005 20:49


NEThingbutNOcent ( ) posted Sun, 16 January 2005 at 9:34 PM

This is a very brilliant idea! It looks like it is going to have some definate possibilites! I will be keeping an eye out for it! :D


umutov ( ) posted Sun, 16 January 2005 at 10:09 PM

One question I have for you guys. If you really are interested in this product. Would you like me to work on a second set?


mathman ( ) posted Sun, 16 January 2005 at 10:27 PM

I think so, it would depend upon what the second set would offer.


Merlin60 ( ) posted Sun, 16 January 2005 at 10:52 PM

That would be cool. There could be a limitless amount of possibilities as far as the cutouts go.


Strixowl ( ) posted Mon, 17 January 2005 at 1:20 AM

I think I'd have to try the first set before I could respond honestly about a second. :-)


umutov ( ) posted Mon, 17 January 2005 at 1:38 AM

Dear Strixowl, Tonight I will try some different modeling for a possible second version. This version will be in the market place by friday or saturday I guess. I will keep posting for news about what I can make for a second set. Best regards, Umut. PS: I think you will love this first version once it comes out. About the second one, I cannot say things about something which I haven't modeled and tested.


Giana ( ) posted Mon, 17 January 2005 at 6:34 PM

are these several different spheres, or just one sphere that you have mapped out and created transmaps for? i realise you said you cut the holes, so i'm assuming that it is several spheres, but i'd think transmapping could offer greater possibilities [possibly?]... for example: take the idea of leaves mentioned above to create a dappled lighting effect - if there are hypothetically two trees at different distances away from a figure, then the amount/depth of shadow wouldn't be universal/uniform... this would be easily compensated for via tranmapping... also transmapping could be used to turn off/on the top & sides of your sphere should someone desire whatever effect to be given on a floor as opposed to a wall... or creating the possibility for combining effects/patterns... you could also create little transmapped smart-propped panels that would parent to a particular light [course i guess the trouble with that comes with folks making sure that their lights are named the same as the parented name in the file...hmm...] neat idea w. your spheres... if you do decide to do a second set, i'd like to cast my vote, per se, for shadows that would be cast from more natural things like trees and such to add variety to possible effects :))


umutov ( ) posted Mon, 17 January 2005 at 7:46 PM

Dear Giana, Using transmaps doesn't mean anything for lights. Trnasmaps only make a visual transparent look. Light will see it as one whole object without the holes. THat's why I took the time for making those pattern. I figured this out whole I was making a Hawaiin Grass Skirt. I made it with transmap and when I rendered it. the skirts shadow was casting like a normal skirt where It should have been casting like a grass skirt. That's when I noticed the Transmaps don't mean anything for lights. Ohh what happened after? I had to model a 60.000+ polygon grass skirt. I hope the infromation has been helpfull. And yeas, all of the spheres are models, not transmaps. Best regards, Umut.


Giana ( ) posted Mon, 17 January 2005 at 10:58 PM

hmm... that's really weird because i know that i have some Poser plants from RDNA that use transmapping so you can get different shaped leaves and stuff like that but you only have one base figure, and when i render, if i use shadows, the shadows casts from the leaves matches the shapes created from the selected transmap used... i also have a transmap that is used on a Poser dress that "removes" the tummy area for a bare midriff look [so you can create a top & skirt instead of a complete dress], and the "missing" part doesn't render any shadows at all [puzzled look] i just assumed that the same would apply for anything that utilises a transmap... i'll bet making that grass skirt was a right pain in the arse :o


umutov ( ) posted Mon, 17 January 2005 at 11:18 PM

Trust me it was. :) lol.


Giana ( ) posted Mon, 17 January 2005 at 11:40 PM

file_170166.jpg

above is what i am referring to in regards to transmapping and shadow casting... thought you might be interested in terms of having another go at transmapping a sphere :)) Thin Vine from RDNA Lightset is mine


umutov ( ) posted Tue, 18 January 2005 at 1:20 AM

file_170168.jpg

I have just made a test shot of poser 4 and 5 reacting to Transmaps. I found out interesting info. Poser 5 Fire-Fly can cast shadows from transmapped objects, however poser 4 can't. At this picture I included the shots of Real Hole and TransMap hole Probs casting shadows in Fire Fly and Poser 4 renderers. I hope this infop is useful. For me the most important thing is having products 100% compatible. I think geometry holes are the best method since poser 4 can't cast the shadows with the transmap info. + Rendering animations with FIRE-FLY is atleast 10 times longer time than Poser 4 renderer. I truly think Real Holes are better (Awwww that sound really weird!!! lol) Best regards, Umut. PS: Thanks for the informations Giana, at the time I had tried my Grass Skirt I must have been using the Poser 4 renderer, but still I am glad that I modeld the grass because now it is 100% compatible with all applications. This is also the same for my Radiance Spheres.


Giana ( ) posted Tue, 18 January 2005 at 1:18 PM

whoa, that is very interesting, and kind of cool cause it gives me something to puzzle out which i love to do... lol... i only own & use Poser 4 Standard [the images i posted were done in straight P4]... i've heard mixed things about Poser5 & can't afford to buy it even if i wanted to, but i've seen some awesome renders that were done with Poser5...


richardson ( ) posted Wed, 19 January 2005 at 3:20 PM

Umutov, Nice test #27. Shadowmaps vs RayTrace I believe this also applies to eyelashes, brows, prop hair...goes on and on. Only the Ray Trace light can penetrate a transmap...(I think) and cast the intended shadows (of eyelashes, stands of hair) >in poser< Try that thing at high rpm! You could get some strobe effects.


umutov ( ) posted Wed, 19 January 2005 at 4:24 PM

Dear Richardson, Thanks for your message. Yes it was a surprize for me to see that with FIre-Fly transmaps cast shadows. I didn;t know that untill this test I made. But hoever what this test showed me is, the best is to model things. I have all the respect for the texturers out there but the mother of 3D will always be the modeling and it always was. Best regards, Umut.


umutov ( ) posted Thu, 20 January 2005 at 2:35 PM

I am glad to announce that RADIANCE + for Danae's Radiance Pro Light System is released in the market place. Here is the product page link: http://market.renderosity.com/softgood.ez?ViewSoftgood=34437 Thanks for your interest. Best regards, Umut


Spanki ( ) posted Thu, 20 January 2005 at 4:33 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1615561

On the subject of transmaps and shadows... see the attached link.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


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