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Poser Technical F.A.Q (Last Updated: 2024 Nov 02 8:21 pm)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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i ask it for a possible motion capture or motion tracking developed for poser
look the example:
Message edited on: 12/25/2004 05:36
grnbriar, this looks great! What development environment are use using and is their any prospect of a port to Mac OS X?
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Right now I'm porting my Maya tools to OSX, so ToolBox will be my last PC only app. It will be awhile before I can port it. It is currently for XP Pro (and also tested on XP Home - does not run on 2000) for the moment. All of my other tools are available for the Mac (about half written on the Mac) but most people want PC versions., so I did ToolBox on PC first this time. David
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My pet project for the last year has been a Poser compatible 3D editor. It's currently called ToolBox and supports the full Poser mesh and joint system so all joints move the same as in Poser (a two year project), complete with joint bulges. You can do a complete Poser rigging in ToolBox with joint angles, spherical falloff matrices, etc. Also import a fully rigged skeleton from one mesh to another and then tweak it. Supports Poser surfaces, parts and textures, morphs, skeleton and joint system, conforming, multiple figures and props in a file. It's an OpenGL tool, currently on Windows XP, includes real time on screen transparency. And real time motion when dollying the camera or posing the figure - no Bounding Boxes as the figure bends! Imports and EXPORTS cr2, obj, pp2, pz2(including Mimic), fc2 and exports INJ/REM files for morphs. Also imports and exports bvh animations. I believe it is the first editor that writes directly back to Poser file formats and the Poser directories. Hit export, go to Poser, test. Since my mesh editor will never match big time commercial ones, I import and export obj to C4D, LW and Maya so you can import meshes created in those apps and then convert them to a Poser model in ToolBox and then export direct to Poser. My goal was a tool that would let you either create a mesh from scratch or import a mesh from your favorite 3D app, and then finish it into a Poser prop or boned figure and export it directly to Poser format. It easily adds or edits morphs on a figure by converting them to a seperate object that can be edited and then put back as a new morph. I have a non-saving demo available, so you can play with how the models move. You can also download the complete manual from the ToolBox page of my site (6M+). www.GreenbriarStudio.com/3D I'm working on a film project at the moment, but I keep development going along on ToolBox. Finishing dynamic long hair at the moment, will have some demo animations soon. It is slow, but very realistic and works with very long hair. Actual geometry hair you can 'perm'. (Final Fantasy hair fan - I don't care if it is slow as long as I can do it). David