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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Outpost 2 Early WIP - Please Don't Laugh


MoonGoat ( ) posted Sat, 22 January 2005 at 5:02 PM · edited Sat, 23 November 2024 at 3:59 PM

file_173139.jpg

*Please excuse the crappy JPEG compression* This is exactly what it looks like in Bryce at the moment. The pipe going from back-left to front-right will likely be changed thanks to some excellent reference pictures I've dug up thanks to Zhann and Boomer. I plan on making it loop through the 'notch' in the upper left cliff, passing it through the tunnel-thingy, circling it around the rocky 'track' encircling the tunnel-thingy, and sending it out through the gap in the bottom-right cliff. From there, I will replace the current one with an actually well-modelled telescope, probably a lot bigger. Just about every texture will change eventually. Then come finishing touches (basically whatever else pops into my head) and maybe if I feel like going the extra mile, I'll put on an awesome sky using the Orbital method. After that, I might dedicate it to a very special other. Finally, I will accidently post it within seconds of a Rochr post and make 4 views at best. ___________________________________________________________ Well there's my process. Overall, I'm just trying to make a picture that rules and knows it. Plus, it will look nice on the cover of my English 1H binder.


drawbridgep ( ) posted Sat, 22 January 2005 at 6:45 PM

Already I can see the potential. I don't think you need any advice from me though. Keep going, it's looking good.

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Dann-O ( ) posted Sat, 22 January 2005 at 7:22 PM

I like the use of terrain in the background there as walls very interesting and something I would like to try in a future image. Try later in the day with long slanting shadows. I like to render with the true ambiance setting it makes for better shadows.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


BOOMER ( ) posted Sat, 22 January 2005 at 8:09 PM

Looking sweet, MoonGoat. As to how you said you were going to run the pipe, I kind of have an idea. How about, cut of 2 segments from the back left, and make it either a 4 way or a 3 way junction. If it's 3, have it going up and then come to a 90 degree and head back and over the wall and then 90 degree down disappearing behind the wall and do what you said. Or, you can just do what you said to begin with, so..yeah..I'm gonna go...now...and do...something.

Because I like to blow $%&# up.

Don't fear the night.  Fear what hunts at night.


pakled ( ) posted Sat, 22 January 2005 at 11:19 PM

Mikey likes it..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


tjohn ( ) posted Sun, 23 January 2005 at 12:13 AM

Great start! It's difficult to look at images like this without thinking about "Myst". The telescope is a nice touch.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


MoonGoat ( ) posted Sun, 23 January 2005 at 12:19 AM

Tjohn wins the cookie for being the first to mention Myst. I'm gonna have to spend more time comprehending Boomer's suggestion, but alas I am currently too sleepy. Goodnight, Bryce Forum!


bandolin ( ) posted Mon, 24 January 2005 at 7:51 AM

Splendid. Very Myst-like. All it needs is atmosphere. A little too crisp. All my Bryce scenes look this crisp too. Haven't got the hang of adding mood in Bryce.


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pogmahone ( ) posted Mon, 24 January 2005 at 8:49 AM

I like the texture on the central rock. Is that just one mat, or have you blended several? boomer's suggestion is good, it'd make it seem like something else is going on out of view. muahaha...how about if you used some kind of lens effect, with cross-hairs in the centre, to make it look like it's just about to be blown to Kingdom Come? I've seen tutorials around for achieving the lens look.


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