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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: making posrable cornroles...need help


Melvin ( ) posted Tue, 02 January 2001 at 3:40 PM ยท edited Thu, 14 November 2024 at 5:17 AM

file_140643.jpg

ive been working on them since this mornig and they suck up the ram........their morphable an the back length is morhable also is their a format to save them in that wont suck up the ram or does it have to do with the poly count?thxs in advance....the first isnt rendered the seconds antialiased...itsalso a smart prop dont know how to turn it into a figure


Melvin ( ) posted Tue, 02 January 2001 at 3:43 PM

file_140644.jpg

ive made a new skintexture togo with it....


PhilC ( ) posted Tue, 02 January 2001 at 3:59 PM

This looks very good. How many poly's are in the hair? You may like to compare them with the number in the Poser hair. Can you post a render in wireframe? philc_agatha_white_on_black.jpg


Melvin ( ) posted Tue, 02 January 2001 at 5:02 PM

file_140646.jpg

heres the wireframes you requested to see . i left out the figure and as you can see the rightside needs more tweeking i'd like to post it in the free stuff when finished.


Melvin ( ) posted Tue, 02 January 2001 at 5:05 PM

file_140647.jpg

heres a veiw from the side.


PhilC ( ) posted Tue, 02 January 2001 at 7:15 PM

Its going to be a hard lesson to learn but the only way to reduce the polygon count is to start again. This time using something like an octahedron rather than the multi-faceted sphere at present. Hair is notorious for multiplying the polygon count, I have also found this to my cost. What you have done is good, but sadly not all of us have the computing power to effectively take advantage of it. I do like the facial features and texture you have used. The figure sure has character :) philc_agatha_white_on_black.jpg


Dr Zik ( ) posted Wed, 03 January 2001 at 10:03 AM

Hi Folks! Nice work, Melvin! Please post a RAM-friendly version in FreeStuff when you're happy with the results! I'm glad to see the Poser community is creating a true universe of characters and props for them! Peter (Dr Zik)


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